public override Skeleton GenerateTemplate(Transform rootTransform) { _rootTransform = rootTransform; GenerateName(); CreateHandDictionary(); GenerateBones(); Skeleton handSkeleton = new FluentSkeletonBuilder().CreateSkeleton(_name).WithRootBone(_palm).WithTrackedBones(_bones).InSkeletonGroup("Hands"); return(handSkeleton); }
public override Skeleton GenerateTemplate(Transform rootTransform) { Skeleton handSkeleton = new FluentSkeletonBuilder().CreateSkeleton(rootTransform.name).WithRootBone(rootTransform); return(handSkeleton); }