private void Awake() { _playerObject = transform.root.gameObject; _playerTransform = _playerObject.GetComponent <Transform>(); _fearTrigger = _playerObject.GetComponent <FluctFearTrigger>(); _fovControllerObject = GameObject.Find("PlayerFovCamera"); _fovController = _fovControllerObject.GetComponent <Transform>(); _itemManagerObject = GameObject.Find("ItemManager"); _itemManager = _itemManagerObject.GetComponent <ItemManager>(); _pauseManagerObject = GameObject.Find("PauseCanvas"); _pauseManager = _pauseManagerObject.GetComponent <PauseManager>(); _squatSpeed.y = 0.05f; }
private void Awake() { _playerObject = transform.root.gameObject; _fearTrigger = _playerObject.GetComponent <FluctFearTrigger>(); }