public Excercise2()
        {
            InitializeComponent();
            FlowerType ft = new FlowerType();

            lvFlower.ItemsSource = ft.flowersType;
        }
Esempio n. 2
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        public GroupListview()
        {
            InitializeComponent();
            FlowerType flowerTypes = new FlowerType();

            flowerList.ItemsSource = flowerTypes.FlowerTypes;
        }
Esempio n. 3
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    //Update sprite med growtime?
    public void GetFlowerInformation(FlowerType flowerType)
    {
        switch (flowerType)
        {
        case FlowerType.Daisy:

            growTime = 6;
            x        = 2;
            y        = 3;
            z        = 4;
            break;

        case FlowerType.Rose:
            growTime = 8;
            x        = 2;
            y        = 4;
            z        = 6;
            break;

        case FlowerType.Tulip:
            growTime = 4;
            x        = 0;
            y        = 1;
            z        = 2;
            break;

        case FlowerType.Violet:
            growTime = 5;
            x        = 1;
            y        = 2;
            z        = 3;
            break;
        }
    }
Esempio n. 4
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        /// <summary>
        /// 品种类型
        /// </summary>
        /// <param name="ty"></param>
        /// <returns></returns>
        public static int InsertFlowerType(FlowerType ty)
        {
            string str = "insert into FlowerType values(@TypeName)";

            SqlParameter[] p = { new SqlParameter("@TypeName", ty.TypeName) };
            return(DbHelp.ExecuteNonQuary(str, p));
        }
Esempio n. 5
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 public Flower()
 {
     Type        = FlowerType.Mixed;
     Color       = FlowerColor.Mixed;
     Arrangement = FlowerArrangement.Vase;
     pc          = 0.00M;
 }
Esempio n. 6
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 public int Add(FlowerType type, int amt)
 {
     resDict[type] += amt;
     UpdateDisplay(type);
     EventManager.TriggerEvent(EventNames.HONEY_CHANGED);
     return(resDict[type]);
 }
 public ListFlowerTypesViewModel()
 {
     data = new FlowerType();
     LoadFlowerTypes();
     AddFlowerType    = new Command(Insert);
     UpdateFlowerType = new Command(Update, CanExe);
     DeleteFlowerType = new Command(Delete, CanExe);
 }
Esempio n. 8
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        private void cmbType_SelectionChanged(object sender, SelectionChangedEventArgs e)
        {
            txtPrice.Text = cmbType.SelectedValue.ToString();
            KeyValuePair <FlowerType, double> selectedEntry =
                (KeyValuePair <FlowerType, double>)cmbType.SelectedItem;

            selectedFlower = selectedEntry.Key;
        }
Esempio n. 9
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 public void initSprites(Player player)
 {
     this.type = player.FlowerType;
     this.aliveSprite.Texture = player.AliveTexture;
     this.aliveSprite.AnimationManager.State = AnimationState.PlayForwardOnce;
     this.activeSprite        = this.aliveSprite;
     this.dyingSprite.Texture = player.DyingTexture;
 }
Esempio n. 10
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 public Flower(FlowerType type, FlowerColor color,
               FlowerArrangement argn, decimal price)
 {
     Type        = type;
     Color       = color;
     Arrangement = argn;
     pc          = price;
 }
Esempio n. 11
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    public Flower(Gene[][] genesPoss, Fraction[] genesProbs, FlowerType type, FlowerColour colour)
    {
        this.genesPoss  = genesPoss;
        this.genesProbs = genesProbs;
        this.type       = type;
        this.colour     = colour;

        Validate();
    }
Esempio n. 12
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 public MyFlower(FlowerType flower, Gene aa1, Gene aa2, Gene aa3, Gene aa4 = Gene.Unknown)
 {
     type  = flower;
     a1    = (int)aa1;
     a2    = (int)aa2;
     a3    = (int)aa3;
     a4    = (int)aa4;
     pairs = flower == FlowerType.Roses ? 4 : 3;
 }
Esempio n. 13
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 public void SetSeed(Tuple <char, int, int> position, FlowerType flower, StemType stem)
 {
     using (var dbContext = new PlantTycoonContext())
     {
         //var seed = dbContext.Seeds.FirstOrDefault(x => x.Position == position);
         var seed = new Seed(position, flower, stem);
         dbContext.Seeds.Add(seed);
         dbContext.SaveChanges();
     }
 }
Esempio n. 14
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 public AddFlowerViewModel()
 {
     flowerTypeRepository = new FlowerTypeRepository();
     flowerRepository     = new FlowerRepository();
     flowerTypes          = flowerTypeRepository.Gets();
     flowers    = flowerRepository.Gets();
     flowerType = new FlowerType();
     flower     = new Flower();
     AddFlower  = new Command(Insert);
 }
Esempio n. 15
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 public Route(string name, FlowerType type, int distance, int resources, int workerCapacity)
 {
     Name           = name;
     Type           = type;
     Distance       = distance;
     Resources      = resources;
     WorkerCapacity = workerCapacity;
     Depleted       = false;
     Closed         = false;
 }
Esempio n. 16
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 public Flower(FlowerType flowerType, int timeToGrowInMinutes, int timeFlowerIsWateredInMinutes,
               bool canBeGrossPollunated, GameObject flowerPrefab, int positionInField)
 {
     _flowerType                   = flowerType;
     _timeToGrowInMinutes          = timeToGrowInMinutes;
     _timeFlowerIsWateredInMinutes = timeFlowerIsWateredInMinutes;
     _canBeGrossPollunated         = canBeGrossPollunated;
     FlowerPrefab                  = flowerPrefab;
     _positionInField              = positionInField;
 }
Esempio n. 17
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 public FlowerTypeViewModel()
 {
     flowerTypeRepository = new FlowerTypeRepository();
     LoadFlowerTypes();
     AddFlowerType    = new Command(Insert);
     UpdateFlowerType = new Command(Update, CanExe);
     DeleteFlowerType = new Command(Delete, CanExe);
     SelectFlowerType = new Command(Select);
     flowerType       = new FlowerType();
 }
Esempio n. 18
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    public void OnTriggerEnter(Collider other)
    {
        if (other.tag == "Flower")
        {
            FlowerType type = other.transform.parent.gameObject.GetComponent <Flower>().type;
            _pollen++;
            switch (type)
            {
            case FlowerType.POLLEN:
                _pollen += 2;
                break;

            case FlowerType.SHIELD:
                _isShield = true;
                break;

            case FlowerType.SPEED:
                speed = Mathf.Min(speed + 10, speed * 1.5f);

                break;
            }

            GameManager.currentScore = _pollen;

            if (_pollen >= GameManager.Instance.getScoreToReach())
            {
                GameManager.distance   = (int)transform.position.z;
                swipeControls.canSwipe = false;
                GameManager.instance.LoadLevel("end");
            }
        }
        else if (other.tag == "Obstacle")
        {
            if (_isShield == true)
            {
                _isShield = false;
            }
            else
            {
                _pollen--;

                speed = speed / 2;

                if (_pollen < 0)
                {
                    Died();
                    return;
                }
            }
        }

        scoreText.text   = (_pollen).ToString() + " / " + GameManager.Instance.getScoreToReach().ToString();
        gauge.fillAmount = (float)_pollen * 100.0f / (float)GameManager.Instance.getScoreToReach() / 100.0f;
    }
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 public int SaveFlowerType(FlowerType flowerType)
 {
     if (flowerType.id != 0)
     {
         return(_database.Update(flowerType));
     }
     else
     {
         return(_database.Insert(flowerType));
     }
 }
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 public async Task InsertFlowerType(FlowerType flowerType)
 {
     if (flowerType.FlowerTypeID == 0)
     {
         await _database.InsertAsync(flowerType);
     }
     else
     {
         await _database.UpdateAsync(flowerType);
     }
 }
Esempio n. 21
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 public bool Remove(FlowerType type, int amt)
 {
     if (resDict[type] >= amt)
     {
         resDict[type] -= amt;
         UpdateDisplay(type);
         EventManager.TriggerEvent(EventNames.HONEY_CHANGED);
         return(true);
     }
     return(false);
 }
Esempio n. 22
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 //one of the many ways to describe a sale
 public void PrintSale()
 {
     if (BucketType != BucketTypes.Single)
     {
         Console.WriteLine(date.ToString() + " : Bucket : " + BucketType.ToString() + " cost : " + cost.ToString());
     }
     else
     {
         Console.WriteLine(date.ToString() + " : Flower : " + FlowerType.ToString() + " cost : " + cost.ToString());
     }
 }
 public FlowerTypeAndFlowerMasterDetailViewModel()
 {
     flowerTypeRepository = new FlowerTypeRepository();
     flowerRepository     = new FlowerRepository();
     FlowerTypes          = new ObservableCollection <FlowerType>();
     FlowerTypes          = flowerTypeRepository.Gets();
     if (FlowerTypes.Count > 0)
     {
         FlowerTypeSelected = FlowerTypes[0];
     }
 }
 public List <FlowerFormula> ReportForFlowerType(FlowerType flowerType)
 {
     using (var dbContext = new PlantTycoonContext())
     {
         var flowerFormulas = dbContext.FlowerFormulas
                              .Where(x => x.FlowerA == flowerType || x.FlowerB == flowerType)
                              .OrderBy(x => x.FlowerA.ToString())
                              .ThenBy(x => x.FlowerB.ToString());
         return(flowerFormulas.ToList());
     }
 }
Esempio n. 25
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 public override string ToString()
 {
     if (Colors.Color1 == Colors.Color2)
     {
         return("Flower:  " + FlowerType.ToString() + " SAME Color");
     }
     else
     {
         return("Flower:  " + FlowerType.ToString() + " NOT SAME Color");
     }
 }
Esempio n. 26
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 public Task <int> SaveFlowerTypeAsync(FlowerType flowerType)
 {
     if (flowerType.ID != 0)
     {
         return(_database.UpdateAsync(flowerType));
     }
     else
     {
         return(_database.InsertAsync(flowerType));
     }
 }
Esempio n. 27
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    public Flower(string[] geneCodes, Fraction[] genesProbs, FlowerType type, FlowerColour colour)
    {
        //convert the string gene codes into arrays of Gene objects e.g. 210 to [Gene(TT), Gene(TF) , Gene(FF)].
        genesPoss = geneCodes.Select(x => x.Select(g => new Gene(g)).ToArray()).ToArray();

        this.genesProbs = genesProbs;
        this.type       = type;
        this.colour     = colour;

        Validate();
    }
Esempio n. 28
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    public void AddBundle(BundleManager.Bundle bundle)
    {
        GameObject newBundle = Instantiate(bundleListEntryPrefab, parentGroup.transform);

        newBundle.GetComponent <BundleListEntry>().SetBundle(bundle);
        FlowerType type = bundle.types[0];

        if (bundle.types.All(t => t == type))
        {
            newBundle.transform.SetAsLastSibling();
        }
    }
Esempio n. 29
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 private void Start()
 {
     FlowerType[] types = new FlowerType[4] {
         FlowerType.Common,
         FlowerType.Seasonal,
         FlowerType.Rare,
         FlowerType.Unique
     };
     for (int n = 0; n < types.Length; n++)
     {
         BundleListManager.instance.AddBundle(GenerateGenericBundle(types[n]));
     }
 }
Esempio n. 30
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 void AddHoneyOrder(FlowerType type)
 {
     if (autoOrderToggle.isOn)
     {
         return;
     }
     //Require that orders don't exceed nectar cost
     if (ResourceManager.Nectar(type) >= ((orders[type] + 1) * ControlManager.instance.Quantities.NectarPerHoney))
     {
         orders[type]++;
         UpdateOrdersDisplay();
     }
 }