public void SaveFlowerPart(FlowerPart flowerPart) { BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + "/" + flowerPart.ml.name + ".flwpt"; FileStream stream = new FileStream(path, FileMode.Create); FlowerPartData data = new FlowerPartData(flowerPart); formatter.Serialize(stream, data); stream.Close(); Debug.Log("Saving Part " + flowerPart.partName); }
public static GameObject LoadFlowerPart(string name, Material mat) { string path = Application.persistentDataPath + "/" + name + ".flwpt"; if (File.Exists(path)) { BinaryFormatter formatter = new BinaryFormatter(); FileStream stream = new FileStream(path, FileMode.Open); FlowerPartData data = (FlowerPartData)formatter.Deserialize(stream); stream.Close(); FlowerPart part = data.getFlowerPart(mat); Debug.Log("Loading Part " + name); return(part.gameObject); } else { Debug.Log("save file " + path + " not found"); return(null); } }