public override void Initialize() { rigidbody = GetComponent <Rigidbody>(); flowerArea = GetComponentInParent <FlowerArea>(); if (!trainingMode) { MaxStep = 0; } }
/// <summary> /// Initialize the agent /// </summary> public override void Initialize() { rigidbody = GetComponent <Rigidbody>(); flowerArea = GetComponentInParent <FlowerArea>(); // If not training mode, no max step, play forever if (!trainingMode) { MaxStep = 0; } }
// Initialize the agent public override void Initialize() { rigidbody = GetComponent <Rigidbody>(); flowerArea = GetComponentInParent <FlowerArea>(); // Play indefinitely if not in training mode if (!trainingMode) { MaxStep = 0; } }
/// <summary> Initialize the agent </summary> public override void Initialize() { _rigidbody = GetComponent <Rigidbody>(); _flowerArea = GetComponentInParent <FlowerArea>(); //if not in training mode no next step if (!IsTrainingMode) { MaxStep = 0; } }
public override void Initialize() { Debug.Log("------------ Initialize -----------"); //base.Initialize(); _rigidbody = GetComponent <Rigidbody>(); _flowerArea = flowerArea.GetComponent <FlowerArea>(); if (!trainingMode) { MaxStep = 0; } }