void InstantiateAndManage(FlowchartExtend flowchart) { string flowchartName = flowchart.GetName(); if (loadedFlowchartList.ContainsKey(flowchartName)) { templateFlowchart = loadedFlowchartList[flowchartName]; } else { templateFlowchart = Instantiate(flowchart, Vector3.zero, Quaternion.identity, base.transform); templateFlowchart.name = flowchartName; loadedFlowchartList.Add(flowchartName, templateFlowchart); templateFlowchart.onEndSystem += StopAdvScene; //以Queue 限制最大Flowchart 數量 loadedFlowchartQueue.Enqueue(flowchartName); if (loadedFlowchartQueue.Count > MaxFlowchartStore) { string tempName = loadedFlowchartQueue.Dequeue(); if (loadedFlowchartList.ContainsKey(tempName)) { Destroy(loadedFlowchartList[tempName].gameObject); loadedFlowchartList.Remove(tempName); } } } }
static Variable AddVariableToFlowchart(FlowchartExtend srcFlowchart, string variableType) { Variable newVariable = srcFlowchart.gameObject.AddComponent(GetTypeOfCommand(variableType)) as Variable; newVariable.Key = srcFlowchart.GetUniqueVariableKey(AdvUtility.SystemRandIntegerName); srcFlowchart.Variables.Add(newVariable); return(newVariable); }
public static Block FindParentBlock(FlowchartExtend srcFlowchart, Command cmd) { var blocks = srcFlowchart.GetComponents <Block>(); foreach (Block item in blocks) { if (item.CommandList.Contains(cmd)) { return(item); } } return(null); }
static void SetupCommand(FlowchartExtend workFlowchart, Command workCmd, int lineIndex, string cmdKey) { ICommand iCmd = workCmd as ICommand; if (iCmd == null) { return; } //設置Command 屬於的 Line值, Key 值, Backgound 值 iCmd.CSVLine = lineIndex; iCmd.CSVCommandKey = cmdKey; }
/// <summary> /// 從 Flowchart Prefab中的 CSVLine List裡,尋找該Line所對應的Command /// </summary> public static Command FindCommandByCSVLine(FlowchartExtend srcFlowchart, int line) { foreach (var item in srcFlowchart.csvLines) { if (item.generatedCommand != null && item.generatedCommand as ICommand != null) { if ((item.generatedCommand as ICommand).CSVLine == line) { return(item.generatedCommand); } } } return(null); }
/// <summary> /// 主要接口,讀取 Flowchart Prefab檔,第二參數 Adv 結束對話時執行 /// </summary> public void LoadContent(FlowchartExtend flowchart, string blockName, MenuSelectCallback callback) { Debug.Log("<color=lime>trying Start Flowhart</color>"); InstantiateAndManage(flowchart); StartAdvScene(); if (AdvProjectConfig.Instance.SetShowAvatarInNewFlowchart) { advSayDialog.IconDisplay = true; } templateFlowchart.StartFlowChart(blockName, callback); OnLoadAdvContnet?.Invoke(flowchart, blockName); Debug.Log("<color=lime>Flowhart Started</color>"); }
void CreateBlocksByCsv(string originTxt) { FlowchartExtend flowchart = GetFlowchart() as FlowchartExtend; if (flowchart == null) { Debug.Log("This is not a FlowchartExtend"); return; } AdvUtility.CreateBlockByCSV(flowchart, originTxt, true); flowchart.ClearSelectedCommands(); DeselectAll(); UpdateBlockCollection(); }
static Command AddCommandToBlock(FlowchartExtend srcFlowchart, Block srcBlock, Type srcCommand) { //1.建立 Command //2.設置 Command 屬於哪個Block //3.給予 Command 專屬Index , 用於差段執行指令 Command resultCommand = srcBlock.gameObject.AddComponent(srcCommand) as Command; //resultCommand.ParentBlock = srcBlock; resultCommand.ItemId = srcFlowchart.NextItemId(); // Let command know it has just been added to the block resultCommand.OnCommandAdded(srcBlock); srcBlock.CommandList.Add(resultCommand); return(resultCommand); }
public override void OnEnable() { base.OnEnable(); textProp = serializedObject.FindProperty("text"); descriptionProp = serializedObject.FindProperty("description"); targetBlockProp = serializedObject.FindProperty("targetBlock"); hideIfVisitedProp = serializedObject.FindProperty("hideIfVisited"); interactableProp = serializedObject.FindProperty("interactable"); setMenuDialogProp = serializedObject.FindProperty("setMenuDialog"); hideThisOptionProp = serializedObject.FindProperty("hideThisOption"); csvCommandKeyProp = serializedObject.FindProperty("csvCommandKey"); HasConditionProp = serializedObject.FindProperty("HasCondition"); requireValueProp = serializedObject.FindProperty("RequireValue"); flowchart = (target as MenuExtend).GetComponent <FlowchartExtend>(); CatchLocalizeText(); //NEW EXTEND }
protected virtual void CatchLocalizeText() { //Catch Localize Data when focus SayExtend t = target as SayExtend; FlowchartExtend flowchart = t.GetComponent <FlowchartExtend>(); csvCommandKeyProp = serializedObject.FindProperty("csvCommandKey"); storyTextProp = serializedObject.FindProperty("storyText"); string textTerm = $"{flowchart.GoogleSheetID}.{flowchart.GooglePageID}.{csvCommandKeyProp.stringValue}"; string localText = FungusExt.LocalizeManager.GetLocalizeText(textTerm); if (string.IsNullOrEmpty(localText)) { string blockName = AdvUtility.FindParentBlock(flowchart, t).BlockName; Debug.LogError($"At : {t.gameObject.name} / {blockName} / {t.ItemId}"); } storyTextProp.stringValue = string.IsNullOrEmpty(localText) ? $"(key not found : {textTerm})" : localText; serializedObject.ApplyModifiedProperties(); }
public void ReadFile(string filePath) { string rsult = string.Empty; AdvManager.Instance.useDebugMsg = true; try { var sr = new StreamReader(File.Open(filePath, FileMode.Open)); rsult = sr.ReadToEnd(); sr.Dispose(); } catch (Exception e) { AdvUtility.Log("CSV 無法讀取, 確認是否有其他程式使用該檔案中 (" + e.Message + ")"); return; } if (workFlowchart != null) { Destroy(workFlowchart.gameObject); } GameObject copyFlowchart = Instantiate(flowchartPrefab); workFlowchart = copyFlowchart.GetComponent <FlowchartExtend>(); //workFlowchart = flowchartPrefab.GetComponent<Flowchart>(); firstCall = workFlowchart.GetComponent <CallExtend>(); //1. 開始 ADV系統 //2. 清除舊的除錯訊息 AdvManager.Instance.StartAdvScene(); AdvDebugMsg.ClearMessage(); AdvDebugMessageBox.ClearMessage(); //顯示讀取結果面板 ResultPanel.gameObject.SetActive(true); //開始讀取 AdvUtility.CreateBlockByCSV(workFlowchart, rsult, false); }
public void ViewCSVLineData(FlowchartExtend src) { sourceObject = src; if (sourceObject == null) { return; } csvLineData = sourceObject.csvLines; csvLineBlocks = new List <AdvCSVLine>(); csvLineNoLink = new List <AdvCSVLine>(); foreach (var item in sourceObject.csvLines) { if (item.Command.StartsWith("*")) { csvLineBlocks.Add(item); } if (item.generateBlock == null && item.generatedCommand == null) { csvLineNoLink.Add(item); } } }
//主要CSV 讀入部分 public static void CreateBlockByCSV(FlowchartExtend srcFlowchart, string csvFile, bool inEditor) { //讀入 CSV 檔案,使其分為 string 二維陣列 CsvParser csvParser = new CsvParser(); string[][] csvTable = csvParser.Parse(csvFile); //判斷CSV 檔案 有無內容 if (csvTable.Length <= 1) { AdvUtility.Log("No data rows in file"); return; } //搜尋開頭字串正不正確 int id_key = Array.IndexOf(csvTable[0], AdvUtility.TitleKeys); int id_command = Array.IndexOf(csvTable[0], AdvUtility.TitleCommand); int id_target = Array.IndexOf(csvTable[0], AdvUtility.TitleTarget); int id_arg1 = Array.IndexOf(csvTable[0], AdvUtility.TitleArg1); int id_arg2 = Array.IndexOf(csvTable[0], AdvUtility.TitleArg2); int id_image = Array.IndexOf(csvTable[0], AdvUtility.TitleImage); int id_name = Array.IndexOf(csvTable[0], AdvUtility.TitleName); //判斷CSV 檔案格式正不正確 if (id_command == -1) { AdvUtility.LogWarning("確認 CSV 是否為逗號分隔 (?"); LogBox("確認 CSV 檔案是否為逗號分隔 (? "); return; } if (id_key == -1 || id_command == -1 || id_target == -1) { AdvUtility.LogWarning("CSV 檔案沒有正確的開頭資訊 (Keys, Command, Target, Arg1, Arg2, Content_zh-tw)"); return; } //至此 CSV檔案正常 srcFlowchart.csvBackup = csvFile; if (AdvKeyContent.GetCurrentInstance() == null) { AdvUtility.LogWarning("Adv Keys 尚未初始化! 資源讀取將會失敗!"); } if (srcFlowchart.AutoGenerateBlock != null) { AdvUtility.LogWarning("該Block 已經使用過Create指令, 將清除並重新Create!"); } foreach (var comp in srcFlowchart.GetComponents <Component>()) { if (!(comp is Transform) && !(comp is FlowchartExtend)) { MonoBehaviour.DestroyImmediate(comp, true); } } //視覺化建立的 Block 的位置 Vector2 newNodePosition = Vector2.zero; newNodePosition = new Vector2( 50 / srcFlowchart.Zoom - srcFlowchart.ScrollPos.x + UnityEngine.Random.Range(-10.0f, 10.0f), 50 / srcFlowchart.Zoom - srcFlowchart.ScrollPos.y + UnityEngine.Random.Range(-10.0f, 10.0f) ); newNodePosition = GetNewBlockPosition(ref newNodePosition, new Vector2(50, 50)); //1. 儲存Block 資訊用於CSV架構 //2. SearchHandler為搜尋Block標籤用的事件,當新Block建立時,觸發事件去找該Block是不是該Command要找的Block Dictionary <string, Block> blockTree = new Dictionary <string, Block>(); SearchBlockHandler searchHandler = new SearchBlockHandler(); //建立入口Block Block baseBlock = srcFlowchart.CreateBlock(newNodePosition); srcFlowchart.AutoGenerateBlock = baseBlock; //Main Block 設置完成 baseBlock.BlockName = AdvUtility.CSVImportedBlockName; //Main Block 名稱設置為 Main blockTree.Add(baseBlock.BlockName, baseBlock); //第一行指令設置為 建立入口用 Call Entrance = AddCommandToBlock(srcFlowchart, baseBlock, GetTypeOfCommand("CallExtend")) as Call; //1. 正在添加的Block //2. 該Command 對應的背景, 用於跳場景用 Block workBlock = baseBlock; ControlBackground workBackground = null; srcFlowchart.csvLines = new List <AdvCSVLine>(); //重置 CSV Lines , 這樣的設置前提是每個 Flowchart只匯入一個 CSV LogBox("初始化完畢..."); //針對每一行CSV做處理 for (int i = 1; i < csvTable.Length; i++) { //建立新的CSV Line, 讀入該Line資料進去 AdvCSVLine thisLine = new AdvCSVLine(csvTable[0], csvTable[i]); //加入該CSV Line 進入 flowchart CSVLine 集合 srcFlowchart.csvLines.Add(thisLine); string srcCommand = csvTable[i][id_command]; bool comResult = false; //如果Command是*記錄點,建立Block,否則建立Command if (srcCommand.StartsWith("*")) { comResult = true; string _name = srcCommand; workBlock = srcFlowchart.CreateBlock(GetNewBlockPosition(ref newNodePosition, new Vector2(150, 50))); workBlock.BlockName = _name; blockTree.Add(workBlock.BlockName, workBlock); thisLine.generateBlock = workBlock; searchHandler.createBlockEvent?.Invoke(workBlock); } else { Command newCommand = CreateCommand(srcFlowchart, workBlock, csvTable[0], csvTable[i], searchHandler); if (newCommand != null) { comResult = true; SetupCommand(srcFlowchart, newCommand, i, csvTable[i][id_key]); //設置flowchart中,CSVLine表key值對應的Command , 用於更新資料 thisLine.generatedCommand = newCommand; //如果指令是背景, 設置切入劇情時的背景 if (newCommand.GetType() == typeof(ControlBackground)) { workBackground = newCommand as ControlBackground; } } } if (comResult == false) { LogBox("讀取第 " + i + " 行指令 失敗 , 指令碼(Command)錯誤"); } else { LogBox("讀取第 " + i + " 行指令 成功"); } } LogBox("文本讀取完畢!"); }
static Command CreateCommand(FlowchartExtend workFlowchart, Block workBlock, string[] titleLabel, string[] lineData, SearchBlockHandler searchHandler) { //搜尋開頭字串正不正確 int id_key = Array.IndexOf(titleLabel, AdvUtility.TitleKeys); int id_command = Array.IndexOf(titleLabel, AdvUtility.TitleCommand); int id_target = Array.IndexOf(titleLabel, AdvUtility.TitleTarget); int id_arg1 = Array.IndexOf(titleLabel, AdvUtility.TitleArg1); int id_arg2 = Array.IndexOf(titleLabel, AdvUtility.TitleArg2); int id_image = Array.IndexOf(titleLabel, AdvUtility.TitleImage); int id_name = Array.IndexOf(titleLabel, AdvUtility.TitleName); if (id_key == -1 || id_command == -1 || id_target == -1) { AdvUtility.LogWarning("CSV 檔案沒有正確的開頭資訊 (Keys, Command, Target, Arg1, Arg2, Text)"); return(null); } List <LocalizeText> locTexts = new List <LocalizeText>(); for (int i = CSVLanguageDataStart; i < titleLabel.Length; i++) { locTexts.Add(new LocalizeText() { tag = titleLabel[i], content = lineData[i] }); } string srcCommand = lineData[id_command]; Command commandCreated = null; //如果指令為 Say if (String.Equals(srcCommand, CSVCommandSay[0], StringComparison.OrdinalIgnoreCase) || srcCommand == "") { if (lineData[id_image] == "" && lineData[id_name] == "" && locTexts.Count == 0) { return(null); // Prevent only "keys" CSVLine } commandCreated = AddCommandToBlock(workFlowchart, workBlock, GetTypeOfCommand(CSVCommandSay[1])); ICommand iCmd = commandCreated as ICommand; iCmd?.InitializeByParams(ParamCreateCommand( lineData[id_key], lineData[id_command], lineData[id_target], lineData[id_arg1], lineData[id_arg2], lineData[id_image], lineData[id_name], locTexts, searchHandler)); } //或者其他類型 else { for (int i = 0; i < CSVCommandMapping.GetLength(0); i++) { if (String.Equals(srcCommand, CSVCommandMapping[i, 0], StringComparison.OrdinalIgnoreCase)) { commandCreated = AddCommandToBlock(workFlowchart, workBlock, GetTypeOfCommand(CSVCommandMapping[i, 1])); ICommand iCmd = commandCreated as ICommand; iCmd?.InitializeByParams(ParamCreateCommand( lineData[id_key], lineData[id_command], lineData[id_target], lineData[id_arg1], lineData[id_arg2], lineData[id_image], lineData[id_name], locTexts, searchHandler)); break; } } } return(commandCreated); }
public void LoadContent(FlowchartExtend flowchart) { LoadContent(flowchart, null); }
public void LoadContent(FlowchartExtend flowchart, MenuSelectCallback callback) { LoadContent(flowchart, flowchart.EntranceBlockName, callback); }
public static List <AdvCSVLine> UpdateBlockByCSV(FlowchartExtend srcFlowchart, string csvFile, AdvUpdateOption advOption, bool inEditor) { //讀入 CSV 檔案,使其分為 string 二維陣列 CsvParser csvParser = new CsvParser(); string[][] csvTable = csvParser.Parse(csvFile); //判斷CSV 檔案 有無內容 if (csvTable.Length <= 1) { AdvUtility.Log("No data rows in file"); return(null); } //搜尋開頭字串正不正確 int id_key = Array.IndexOf(csvTable[0], AdvUtility.TitleKeys); int id_command = Array.IndexOf(csvTable[0], AdvUtility.TitleCommand); int id_target = Array.IndexOf(csvTable[0], AdvUtility.TitleTarget); int id_arg1 = Array.IndexOf(csvTable[0], AdvUtility.TitleArg1); int id_arg2 = Array.IndexOf(csvTable[0], AdvUtility.TitleArg2); int id_image = Array.IndexOf(csvTable[0], AdvUtility.TitleImage); int id_name = Array.IndexOf(csvTable[0], AdvUtility.TitleName); //判斷CSV 檔案格式正不正確 if (id_command == -1) { AdvUtility.LogWarning("確認 CSV 是否為逗號分隔 (?"); LogBox("確認 CSV 檔案是否為逗號分隔 (? "); return(null); } if (id_key == -1 || id_command == -1 || id_target == -1 || csvTable[0].Length <= CSVLanguageDataStart) { AdvUtility.LogWarning("CSV 檔案沒有正確的開頭資訊 (Keys, Command, Target, Arg1, Arg2, Text)"); return(null); } //至此 CSV檔案正常 srcFlowchart.csvBackup = csvFile; if (AdvKeyContent.GetCurrentInstance() == null) { AdvUtility.LogWarning("Adv Keys 尚未初始化! 資源讀取將會失敗!"); } if (advOption == null) { advOption = new AdvUpdateOption(); } SearchBlockHandler searchHandler = new SearchBlockHandler(); ControlBackground workBackground = null; Block srcBlock = srcFlowchart.MainBlock; int srcCmdIndex = 0; SetCSVLineReadyToUpdate(srcFlowchart.csvLines); //針對每一行CSV做更新 for (int i = 1; i < csvTable.Length; i++) { //取出Command 以及 Key string srcCommandString = csvTable[i][id_command]; string cmdKey = csvTable[i][id_key]; //建立新的CSVLine AdvCSVLine newLine = new AdvCSVLine(csvTable[0], csvTable[i]); //尋找舊的CSVLine AdvCSVLine oldLine = SearchLineByKey(srcFlowchart.csvLines, cmdKey); //若CSV Line中具有該key if (oldLine != null) { //從Key提取 Command , 設置該 Command 所在 Block //2019.7.25 有可能這個Command 已經被編劇砍掉了,所以回傳null,但CSVLine 還保留著這個 Reference Command srcCmd = oldLine.generatedCommand; //如果是*Block CSVLine, 則不會有 Command if (srcCmd != null) { //這邊的動作是為了追蹤已經到哪個Block,哪個Line, 使得新指令能夠依賴此資訊插入 //srcBlock = srcCmd.ParentBlock; // Fungus 的 ParentBlock 為 Property srcBlock = FindParentBlock(srcFlowchart, srcCmd); if (srcBlock == null) { //Fungus 的 ParentBlock 為 Property , 這是不可序列化的, 因此只限定於開啟prefab時, 此值才能運作 AdvUtility.LogError("更新失敗, 嘗試跳出Prefab 視窗後,重新進入Prefab"); throw new NullReferenceException("更新失敗, 嘗試跳出Prefab 視窗後,重新進入Prefab"); } srcCmdIndex = srcBlock.CommandList.FindIndex(x => x == srcCmd); } //更新targetLine (AdvCSVLine)資料 , 但僅止於CSVLine資料更新, 實際Prefab 要不要動還是以參數為主 newLine.generatedCommand = srcCmd; ReplaceLine(srcFlowchart.csvLines, oldLine, newLine); CmdResult cmdResult = CmdResult.Error; string ResultMessage = ""; //在該Key中,如果Cmd值相同,則更新資料,(不同則新增資料 待製作) if (String.Equals(oldLine.Command, newLine.Command, StringComparison.OrdinalIgnoreCase)) { if (srcCommandString.StartsWith("*")) { //以新Block 為基準工作 if (oldLine.generateBlock != null) { srcBlock = oldLine.generateBlock; srcCmdIndex = -1; } else { //以舊Key 來補救 舊Key 無 Cmd資訊 string _oldName = oldLine.Command; Block workBlock = srcFlowchart.FindBlock(_oldName); if (workBlock != null) { srcBlock = workBlock; srcCmdIndex = -1; newLine.generateBlock = srcBlock; cmdResult = CmdResult.Success; AdvUtility.Log("> 以舊Key 更新 GenerateBlock"); } } newLine.generateBlock = srcBlock; if (advOption.blockName) { cmdResult = CmdResult.Success; } else { cmdResult = CmdResult.Ignore; } } else { //確保這個 Command 沒被編劇砍掉 才執行 if (srcCmd != null) { cmdResult = SetCommandPara(srcCmd, csvTable[0], csvTable[i], advOption, searchHandler); //更新command中的 CSVLine, Key SetupCommand(srcFlowchart, srcCmd, i, cmdKey); //如果指令是背景, 設置切入劇情時的背景 if (srcCmd.GetType() == typeof(ControlBackground)) { workBackground = srcCmd as ControlBackground; } } else { ResultMessage += $"該 command ({oldLine.Command}) 已於flowchart中刪除\n"; } } } else { //不同Command 可能是 Block 不同 if (srcCommandString.StartsWith("*")) { Block oldBlock = oldLine.generateBlock; if (oldBlock != null) { //以新Block 為基準工作 srcBlock = oldLine.generateBlock; srcCmdIndex = -1; newLine.generateBlock = srcBlock; if (advOption.blockName) { srcBlock.BlockName = srcCommandString; searchHandler.createBlockEvent?.Invoke(srcBlock); cmdResult = CmdResult.Success; } else { cmdResult = CmdResult.Ignore; } } else { AdvUtility.Log("> 舊Key 不包含 Block 資訊 , 嘗試以舊 Name 找 Block"); //允許不同, 執行以下 Block 命名相關指令, 記錄點,建立Block string _oldName = oldLine.Command; string _newName = srcCommandString; Block workBlock = srcFlowchart.FindBlock(_oldName); //AdvUtility.Log("尋找Block:" + _oldName + " , 結果 :" + workBlock); if (workBlock != null) { //以新Block 為基準工作 srcBlock = workBlock; srcCmdIndex = -1; newLine.generateBlock = srcBlock; if (advOption.blockName) { workBlock.BlockName = _newName; searchHandler.createBlockEvent?.Invoke(workBlock); //AdvUtility.Log("啟動 Invoke"); cmdResult = CmdResult.Success; } else { cmdResult = CmdResult.Ignore; } } else { AdvUtility.Log("> 無法找到舊Block 名稱 : " + _oldName); } } } else { //不處理不同Cmd的情況 ResultMessage += $"來源與目標的 Command 類型不同 , 放棄更新 {oldLine.Command} != {newLine.Command}\n"; } } if (cmdResult == CmdResult.Error) { AdvUtility.Log("> 更新指令 from key:" + cmdKey + " >> <color=red>失敗</color> (" + srcFlowchart.GetName() + ") >> " + ResultMessage); } //else if(cmdResult == CmdResult.Success) // AdvUtility.Log("> 更新指令 from key:" + cmdKey + " 成功 (" + srcFlowchart.GetName() + ")"); } else { //如果沒有該Key, 則新增資料 AdvUtility.Log("> <color=magenta>找不到Key值:" + cmdKey + " , 因此建立新指令</color>"); bool cmdResult = false; if (srcCommandString.StartsWith("*")) { cmdResult = true; string _name = srcCommandString; Vector2 newPosition = new Vector2(srcBlock._NodeRect.x, srcBlock._NodeRect.y); srcBlock = srcFlowchart.CreateBlock(newPosition + new Vector2(100, 75)); srcCmdIndex = -1; srcBlock.BlockName = _name; newLine.generateBlock = srcBlock; srcFlowchart.csvLines.Add(newLine); searchHandler.createBlockEvent?.Invoke(srcBlock); } else { //## Command 會接在Block最後面,因此需要調換位置 Command newCommand = CreateCommand(srcFlowchart, srcBlock, csvTable[0], csvTable[i], searchHandler); if (newCommand != null) { cmdResult = true; SetupCommand(srcFlowchart, newCommand, i, cmdKey); //## 需要調換Command位置 srcBlock.CommandList.RemoveAt(srcBlock.CommandList.Count - 1); srcBlock.CommandList.Insert(srcCmdIndex + 1, newCommand); srcCmdIndex = srcCmdIndex + 1; //設置flowchart中,CSVLine表key值對應的Command , 用於更新資料 newLine.generatedCommand = newCommand; srcFlowchart.csvLines.Add(newLine); //如果指令是背景, 設置切入劇情時的背景 if (newCommand.GetType() == typeof(ControlBackground)) { workBackground = newCommand as ControlBackground; } } } if (cmdResult == false) { AdvUtility.Log("> 更新指令 from key:" + cmdKey + " >> <color=red>失敗</color> (" + srcFlowchart.GetName() + ")"); } //else // AdvUtility.Log("> 更新指令 from key:" + cmdKey + " 成功 (" + srcFlowchart.GetName() + ")"); } } AdvUtility.Log("> 更新指令 順利結束"); List <AdvCSVLine> outdate = GetCSVLineNeverUpdate(srcFlowchart.csvLines); return(outdate); }