} // 0x00D556F0-0x00D559B0 public void Init(FlowPlay instance, GameObject mainObj) { } // 0x00D55BA0-0x00D55CC0
} // 0x00DD2CA0-0x00DD2D90 public void Init(FlowPlay instance, GameObject mainObj) { } // 0x00DD2D90-0x00DD2DA0
public IEnumerator Shop(ShopType shopType, FlowPlay.FlowPlayParam param) => default; // 0x009A30C0-0x009A3130 public static void SwitchCreate(ShopType shopType, out UIManagerBase ui, out FlowPlay flow, out bool system, FlowPlay.FlowPlayParam param = null) { ui = default; flow = default; system = default; } // 0x0099E080-0x0099E440
} // 0x00DCB540-0x00DCC170 public void Init(FlowPlay instance, GameObject mainObj) { } // 0x00DCC170-0x00DCC180
} // 0x009A2DF0-0x009A2E60 private void AllSet(FlowPlay flow) { } // 0x009A2E60-0x009A3000