Esempio n. 1
0
        private void Paint()
        {
            level.MarkForClearing();
            level.Fill(Tile.WallA);

            var room = new RegularRoom();

            if (fixedSize)
            {
                room.Resize(Math.Min(level.Width, roomWidth) + 1, Math.Min(level.Height, roomHeight) + 1);
            }
            else
            {
                room.SetSizeWithLimit(level.Width, level.Height);
            }

            room.SetPos((int)Math.Floor((level.Width - room.GetWidth()) / 2f), (int)Math.Floor((level.Height - room.GetHeight()) / 2f));

            if (currentFloor == 0)
            {
                room.PaintFloor(level);
            }
            else if (currentFloor > 1)
            {
                FloorRegistry.Paint(level, room, currentFloor - 2);
            }

            if (currentWall == 0)
            {
                room.Paint(level);
            }
            else if (currentWall > 1)
            {
                WallRegistry.Paint(level, room, null, currentWall - 2);
            }

            level.TileUp();
        }
Esempio n. 2
0
 public override void PaintFloor(Level level)
 {
     FloorRegistry.Paint(level, this, -1, true);
 }
Esempio n. 3
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 public override void PaintFloor(Level level)
 {
     FloorRegistry.Paint(level, this, -1, true);
     Painter.Rect(level, this, 1, Tile.FloorD);
 }
Esempio n. 4
0
 public virtual void PaintFloor(Level level)
 {
     Painter.Fill(level, this, Tile.WallA);
     FloorRegistry.Paint(level, this, -1, Painter.AllGold);
 }