public void Shutdown() { // Release the camera object. Camera = null; // Release the depth shader object. DepthShader?.ShutDown(); DepthShader = null; // Release the Floor model object. FloorModel?.Shutdown(); FloorModel = null; // Release the Direct3D object. D3D?.ShutDown(); D3D = null; }
public void Shutdown() { // Release the camera object. Camera = null; // Release the texture shader object. TextureShader?.ShutDown(); TextureShader = null; // Release the Floor model object. FloorModel?.Shutdown(); FloorModel = null; // Release the Billboard model object. BillboardModel?.Shutdown(); BillboardModel = null; // Release the Direct3D object. D3D?.ShutDown(); D3D = null; }
public void Shutdown() { // Release the camera object. Camera = null; // Release the reflection shader object. ReflectionShader?.ShutDown(); ReflectionShader = null; // Release the texture shader object. TextureShader?.ShutDown(); TextureShader = null; // Release the render to texture object. RenderTexture?.Shutdown(); RenderTexture = null; // Release the model object. Model?.Shutdown(); Model = null; FloorModel?.Shutdown(); FloorModel = null; // Release the Direct3D object. D3D?.ShutDown(); D3D = null; }