Esempio n. 1
0
 /// <summary>
 /// Awake this instance.
 /// </summary>
 private void Awake( )
 {
     Anchor                     = GameObject.Find("Anchor");
     AnchorTransform            = Anchor.transform;
     playerController           = PlayerObj.GetComponent <PlayerController>();
     playerTransform            = PlayerObj.transform;
     chasePlayer                = ChaserCamera.GetComponent <ChasePlayer>();
     chasePlayerCameraTransform = ChaserCamera.transform;
     uiLabelDistanceScore       = DistanceScore.GetComponent <UILabel>();
     floorMapManager            = this.GetComponent <FloorMapManager>();
     bgFever                    = chasePlayerCameraTransform.FindChild("BgFever").gameObject;
     objConversation            = AnchorTransform.FindChild("Conversation").gameObject;
     conversationManager        = objConversation.GetComponent <ConversationManager>();
     bgWave                     = chasePlayerCameraTransform.FindChild("BgWave").gameObject;
     waterPlane                 = chasePlayerCameraTransform.FindChild("WaterPlane").gameObject;
     waveXL                     = chasePlayerCameraTransform.FindChild("WaveXL").gameObject;
 }
Esempio n. 2
0
 /// <summary>
 /// Awake this instance.
 /// </summary>
 private void Awake( )
 {
     Anchor						= GameObject.Find ( "Anchor" );
     AnchorTransform				= Anchor.transform;
     playerController			= PlayerObj.GetComponent<PlayerController>();
     playerTransform				= PlayerObj.transform;
     chasePlayer					= ChaserCamera.GetComponent<ChasePlayer>();
     chasePlayerCameraTransform	= ChaserCamera.transform;
     uiLabelDistanceScore		= DistanceScore.GetComponent<UILabel>();
     floorMapManager				= this.GetComponent<FloorMapManager>();
     bgFever						= chasePlayerCameraTransform.FindChild( "BgFever" ).gameObject;
     objConversation				= AnchorTransform.FindChild( "Conversation" ).gameObject;
     conversationManager			= objConversation.GetComponent<ConversationManager>();
     bgWave						= chasePlayerCameraTransform.FindChild( "BgWave" ).gameObject;
     waterPlane					= chasePlayerCameraTransform.FindChild( "WaterPlane" ).gameObject;
     waveXL						= chasePlayerCameraTransform.FindChild( "WaveXL" ).gameObject;
 }