// Start is called before the first frame update void Start() { if (gameObject.tag == "EnemyRagdoll") { GameObject eSystem = GameObject.Find("EventSystem"); FloorHandler fHandler = (FloorHandler)eSystem.GetComponent(typeof(FloorHandler)); fHandler.addEnemy(gameObject); } }
void Start() { player = GameObject.Find("Player_fab"); sightHandler = gameObject.transform.Find("PlayerSightHandler").gameObject; RB = GetComponent <Rigidbody>(); //shooting bulletEmitter = gameObject.transform.Find("BulletEmitter").gameObject; shotLine = bulletEmitter.GetComponent <LineRenderer>(); flash = bulletEmitter.GetComponent <Light>(); flash.intensity = 0; wait = 0; aS.clip = aC; //handling floor floorHandler = (FloorHandler)player.GetComponent(typeof(FloorHandler)); }
public FloorHandler SetObjectSpawner(FloorHandler spawner) => objectSpawner = spawner;