Esempio n. 1
0
        void item_MouseUp(object sender, MouseEventArgs e)
        {
            ToolStripItem item   = sender as ToolStripItem;
            Floaty        floaty = item.Tag as Floaty;

            floaty.Show();
        }
Esempio n. 2
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    void ShowVisual()
    {
        if (my_visual == null)
        {
            GameObject popup = Peripheral.Instance.zoo.getObject(visual, true);
            //RectTransform rt = popup.GetComponent<RectTransform>();
            my_visual = popup.GetComponent <Floaty>();
        }

        my_visual.Init(castle_position);
    }
Esempio n. 3
0
		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// finds the potential dockhost control at the specified location
		/// </summary>
		/// ------------------------------------------------------------------------------------
		internal Control FindDockHost(Floaty floaty, Point pt)
		{
			Control c = null;
			if (FormIsHit(floaty.DockState.OrgDockHost, pt))
				c = floaty.DockState.OrgDockHost; //assume toplevel control

			if (((IFloaty)floaty).DockOnHostOnly)
				return c;

			foreach (Floaty f in Floaties)
			{
				if (f.DockState.Container.Visible && FormIsHit(f.DockState.Container, pt))
				{
					// add this line to dissallow docking inside floaties
					//if (f.Visible) continue;

					c = f.DockState.Container; // found suitable floating form
					break;
				}
			}

			return c;
		}
Esempio n. 4
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		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// attach this class to any dockable type of container control to make it dockable.
		/// Attach a container control and use it as a grip hande. The handle must support mouse
		/// move events. Supply a splitter control to allow resizing of the docked container
		/// </summary>
		/// <param name="container">control to be dockable</param>
		/// <param name="handle">handle to be used to track the mouse movement (e.g. caption of
		/// the container)</param>
		/// <param name="splitter">splitter to resize the docked container (optional)</param>
		/// <returns></returns>
		/// ------------------------------------------------------------------------------------
		public IFloaty Attach(ScrollableControl container, Control handle, Splitter splitter)
		{
			if (container == null)
				throw new ArgumentException("container cannot be null");
			if (handle == null)
				throw new ArgumentException("handle cannot be null");

			DockState dockState = new DockState();
			dockState.Container = container;
			dockState.Handle = handle;
			dockState.OrgDockHost = _dockHost;
			dockState.Splitter = splitter;
			dockState.OrgFloatingBounds = container.Bounds;

			Floaty floaty = new Floaty(this);
			floaty.Persistence = m_persistence;
			floaty.Attach(dockState);
			_floaties.Add(floaty);
			return floaty;
		}
Esempio n. 5
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        /// <summary>
        /// attach this class to any dockable type of container control 
        /// to make it dockable.
        /// Attach a container control and use it as a grip hande. The handle must support mouse move events.
        /// Supply a splitter control to allow resizing of the docked container
        /// </summary>
        /// <param name="container">control to be dockable</param>
        /// <param name="handle">handle to be used to track the mouse movement (e.g. caption of the container)</param>
        /// <param name="splitter">splitter to resize the docked container (optional)</param>
        public IFloaty Attach(Control container, Control handle, Splitter splitter)
        {
            if (container == null) throw new ArgumentException("container cannot be null");
            if (handle == null) throw new ArgumentException("handle cannot be null");

            DockState _dockState = new DockState();
            _dockState.Container = container;
            _dockState.Handle = handle;
            _dockState.OrgDockHost = _dockHost;
            _dockState.Splitter = splitter;

            Floaty floaty = new Floaty(this);
            floaty.Attach(_dockState);
            _floaties.Add(floaty);
            return floaty;
        }
Esempio n. 6
0
 // Use this for initialization
 void Start()
 {
     floaty = GetComponentInParent <Floaty>();
 }