Esempio n. 1
0
        public void Load(Menu rootMenu)
        {
            this.Menu(rootMenu);

            foreach (var hero in ObjectManager.Get <Obj_AI_Hero>())
            {
                if (hero.ChampionName == "PracticeTool_TargetDummy")
                {
                    continue;
                }

                if (!this.Config["TrackEnemies"].Enabled && hero.IsEnemy)
                {
                    continue;
                }

                if (!this.Config["TrackMe"].Enabled && hero.IsMe)
                {
                    continue;
                }

                if (!this.Config["TrackAllies"].Enabled && hero.IsAlly)
                {
                    continue;
                }

                var floatingTracker = new FloatingTracker(hero);
                FloatingTrackers.Add(floatingTracker);
            }

            Render.OnPresent += Render_OnPresent;
        }
Esempio n. 2
0
        public void Load(Menu rootMenu)
        {
            this.Menu(rootMenu);

            foreach (var hero in ObjectManager.Get <Obj_AI_Hero>())
            {
                if (hero.IsAlly && !this.Config["TrackAllies"].Enabled)
                {
                    continue;
                }

                if (hero.IsMe && !this.Config["TrackMe"].Enabled)
                {
                    continue;
                }

                var tracker = new FloatingTracker(hero);
                this.Trackers.Add(tracker);
            }

            Render.OnPresent += Render_OnPresent;
        }