Esempio n. 1
0
    void PopFloatingText()
    {
        if (floatingTextQueue.Count == 0 || Time.time - lastFloatingTextTime < GameManager.S.floatingTextInterval)
        {
            return;
        }
        FloatingTextInfo fti          = floatingTextQueue.Dequeue();
        GameObject       floatingText = (GameObject)Instantiate(GameManager.S.floatingTextPrefab, transform.position, Quaternion.identity);

        floatingText.GetComponent <TextMesh>().text  = fti.message;
        floatingText.GetComponent <TextMesh>().color = fti.color;
        lastFloatingTextTime = Time.time;
    }
    IEnumerator AddFloatingTextToQueue(FloatingTextInfo info)
    {
        float readyTextTimeout = 0.4f;

        if (floatingTextIsOut)
            yield return new WaitForSeconds(readyTextTimeout);

        CreateFloatingText(info.value,info.resource);

        floatingTextIsOut = true;
        yield return new WaitForSeconds(readyTextTimeout);
        floatingTextIsOut = false;
        yield break;
    }