void Awake() { //Auto load if not set if (UTWC == null) { GameObject WaterC = GameObject.Find("WaterC"); if (WaterC != null) { UTWC = WaterC.GetComponent <UltimateToonWaterC>(); } } if (UTW == null) { GameObject Water = GameObject.Find("Water"); if (Water != null) { UTW = Water.GetComponent <UltimateToonWater>(); } } if (floaterParticles == null) { GameObject FloaterP = GameObject.Find("FloaterParticles"); if (FloaterP != null) { floaterParticles = FloaterP.GetComponent <FloaterParticles>(); } } }
void Awake() { //Auto load if not set if (UTWC == null) { GameObject WaterC = GameObject.Find("WaterC"); if (WaterC != null) { UTWC = WaterC.GetComponent<UltimateToonWaterC>(); } } if (UTW == null) { GameObject Water = GameObject.Find("Water"); if (Water != null) { UTW = Water.GetComponent<UltimateToonWater>(); } } if (floaterParticles == null) { GameObject FloaterP = GameObject.Find("FloaterParticles"); if (FloaterP != null) { floaterParticles = FloaterP.GetComponent<FloaterParticles>(); } } }