public void WithinTolerance_Default_Yes_Assert()
        {
            double value = 1D;
            double obj   = value + (FloatToleranceExtension.DefaultTolerance / 2);

            bool result = FloatToleranceExtension.WithinTolerance(value, obj);

            Assert.IsTrue(result);
        }
        public void WithinTolerance_Default_No_Assert()
        {
            double value = 1D;
            double obj   = value + FloatToleranceExtension.DefaultTolerance;

            bool result = FloatToleranceExtension.WithinTolerance(value, obj);

            Assert.IsFalse(result);
        }
        public void WithinTolerance_Yes_Assert()
        {
            double tolerance = 0.001;
            double value     = 1D;
            double obj       = value + (tolerance / 2);

            bool result = FloatToleranceExtension.WithinTolerance(value, obj, tolerance);

            Assert.IsTrue(result);
        }