Esempio n. 1
0
        public void Learn()
        {
            List <FloatTensor> rewards_list = new List <FloatTensor>();
            List <FloatTensor> losses_list  = new List <FloatTensor>();

            for (int i = 0; i < history.Count; i++)
            {
                if (history[i][1] != null)
                {
                    rewards_list.Add(history[i][1]);
                }

                if (history[i][0] != null)
                {
                    losses_list.Add(history[i][0]);
                }
            }

            FloatTensor rewards = Functional.Concatenate(this.controller.floatTensorFactory, rewards_list, 0);
            FloatTensor losses  = Functional.Concatenate(this.controller.floatTensorFactory, losses_list, 0);

            var norm_rewards = rewards.Sub(rewards.Mean()).Div(rewards.Std().Add(0.000001f));

            norm_rewards.Autograd = true;
            var policy_loss = norm_rewards.Mul(losses.Neg()).Sum(0);

            policy_loss.Backward();

            optimizer.Step(rewards.Shape[0], 0);

            history = new List <FloatTensor[]>();
        }
        public void Neg()
        {
            float[] data1   = { -1, 0, 1, float.MaxValue, float.MinValue };
            int[]   shape1  = { 5 };
            var     tensor1 = new FloatTensor(data1, shape1);

            float[] data2     = { 1, 0, -1, -float.MaxValue, -float.MinValue };
            int[]   shape2    = { 5 };
            var     tensorNeg = new FloatTensor(data2, shape2);

            tensor1.Neg();

            for (int i = 0; i < tensor1.Size; i++)
            {
                Assert.AreEqual(tensor1.Data[i], tensorNeg.Data[i]);
            }
        }
Esempio n. 3
0
        public string processMessage(string json_message)
        {
            //Debug.LogFormat("<color=green>SyftController.processMessage {0}</color>", json_message);

            Command msgObj = JsonUtility.FromJson <Command>(json_message);

            if (msgObj.functionCall == "createTensor")
            {
                FloatTensor tensor = new FloatTensor(msgObj.data, msgObj.shape);
                tensor.Shader = shader;
                tensors.Add(tensor.Id, tensor);

                Debug.LogFormat("<color=magenta>createTensor:</color> {0}", string.Join(", ", tensor.Data));

                string id = tensor.Id.ToString();

                return(id);
            }
            else
            {
                if (msgObj.objectType == "tensor")
                {
                    //Below check needs additions/fix.
                    bool success = true;
                    if (msgObj.objectIndex > FloatTensor.CreatedObjectCount)

                    {
                        return("Invalid objectIndex: " + msgObj.objectIndex);
                    }

                    FloatTensor tensor = tensors[msgObj.objectIndex];

                    if (msgObj.functionCall == "init_add_matrix_multiply")
                    {
                        FloatTensor tensor_1 = tensors [msgObj.tensorIndexParams [0]];
                        tensor.ElementwiseMultiplication(tensor_1);
                    }
                    else if (msgObj.functionCall == "inline_elementwise_subtract")
                    {
                        FloatTensor tensor_1 = tensors [msgObj.tensorIndexParams [0]];
                        tensor.ElementwiseSubtract(tensor_1);
                    }
                    else if (msgObj.functionCall == "multiply_derivative")
                    {
                        FloatTensor tensor_1 = tensors [msgObj.tensorIndexParams [0]];
                        tensor.MultiplyDerivative(tensor_1);
                    }
                    else if (msgObj.functionCall == "add_matrix_multiply")
                    {
                        FloatTensor tensor_1 = tensors [msgObj.tensorIndexParams [0]];
                        FloatTensor tensor_2 = tensors [msgObj.tensorIndexParams [1]];
                        tensor.AddMatrixMultiply(tensor_1, tensor_2);
                    }
                    else if (msgObj.functionCall == "print")
                    {
                        return(tensor.Print());
                    }
                    else if (msgObj.functionCall == "abs")
                    {
                        // calls the function on our tensor object
                        tensor.Abs();
                    }
                    else if (msgObj.functionCall == "neg")
                    {
                        tensor.Neg();
                    }
                    else if (msgObj.functionCall == "add")
                    {
                        FloatTensor tensor_1 = tensors [msgObj.tensorIndexParams [0]];

                        FloatTensor output = tensor_1.Add(tensor_1);
                        tensors.Add(output.Id, output);
                        string id = output.Id.ToString();
                        return(id);
                    }

                    else if (msgObj.functionCall == "scalar_multiply")
                    {
                        //get the scalar, cast it and multiply
                        tensor.ScalarMultiplication((float)msgObj.tensorIndexParams[0]);
                    }
                    else
                    {
                        success = false;
                    }

                    if (success)
                    {
                        return(msgObj.functionCall + ": OK");
                    }
                }
            }

            return("SyftController.processMessage: Command not found.");
        }