Esempio n. 1
0
    private void UpdateFillAmount()
    {
        var t = Mathf.Clamp01(_currentValue / _maxValue);

        BarImage.fillAmount = t;

        // Update value text position and value
        ValueText.text = FloatStringCache.Get(_currentValue, 0);
        var y = BarImage.rectTransform.rect.yMin + BarImage.rectTransform.rect.height * t;

        ValueText.rectTransform.localPosition = new Vector3(ValueText.rectTransform.localPosition.x, y, ValueText.rectTransform.localPosition.z);
    }
Esempio n. 2
0
    private void ResetButtonColors()
    {
        // Set color of all buttons to white
        TRexButton.image.color       = Color.white;
        AsteroidButton.image.color   = Color.white;
        QuicksandButton.image.color  = Color.white;
        ArmageddonButton.image.color = Color.white;

        TRexPrice.text       = FloatStringCache.Get(GameManager.Instance.TRexManaCost, 0);
        AsteroidPrice.text   = FloatStringCache.Get(GameManager.Instance.AsteroidManaCost, 0);
        QuicksandPrice.text  = FloatStringCache.Get(GameManager.Instance.QuicksandManaCost, 0);
        ArmageddonPrice.text = FloatStringCache.Get(GameManager.Instance.ArmageddonManaCost, 0);
    }
Esempio n. 3
0
    public void Initialize()
    {
        BootsPickup.SetActive(Type == PickupType.Boots);
        WrenchPickup.SetActive(Type == PickupType.Wrench);
        ShieldPickup.SetActive(Type == PickupType.Shield);

        switch (Type)
        {
        case PickupType.Boots:
            Cost = BootsCost;
            break;

        case PickupType.Wrench:
            Cost = WrenchCost;
            break;

        case PickupType.Shield:
            Cost = ShieldCost;
            break;
        }
        PriceText.text = FloatStringCache.Get(Cost, 0);
    }