/// <summary> /// Initializes a new instance of the <see cref="InterpolationSystem"/> class. /// </summary> /// <param name="maxFps">The maximum FPS, for adjusting positions of newly tracked entities.</param> protected InterpolationSystem(float maxFps) { _frameTime = new FloatSampling((int)(maxFps / 2)); _inverseMaxFps = 1f / maxFps; }