Esempio n. 1
0
        // \IPlayerCharacter

        // IDisposable
        void IDisposable.Dispose()
        {
            NumLives.Dispose();
            Health.Dispose();
            Position.Dispose();
            IsActive.Dispose();
        }
Esempio n. 2
0
    public void Dispose()
    {
        if (InputSource is IDisposable)
        {
            (InputSource as IDisposable).Dispose();
        }

        _compositeDisposable.Dispose();
        Health.Dispose();
    }
Esempio n. 3
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    public void SetUIMovementProperty(FloatReactiveProperty prop)
    {
#if !UNITY_EDITOR
        if (m_UIMove != null)
        {
            m_UIMove.Dispose();
        }
#endif
        m_UIMove = prop;
#if !UNITY_EDITOR
        m_UIMove.Subscribe(x => m_Moving.Value = x);
#endif
    }
 private void Logo_Update()
 {
     if (p_flag_Update)
     {
         //閾値判定を行い、引っかかるならば、透明度を変更して抜ける
         foreach (var item in t_Logo_opacity)
         {
             if (rp_Logo_opacity.Value >= item.x)
             {
                 rp_Logo_opacity.Value -= item.y * Time.deltaTime; return;
             }
         }
         //すべての閾値に引っかからなければ、Streamを停止して、Logoを破壊
         rp_Logo_opacity.Dispose();
         Destroy(this.gameObject);
     }
 }
Esempio n. 5
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    public void OnCollisionEnter(Collision collision)
    {
        if (collision.gameObject.GetComponent <Grinder>())
        {
            var dot = Mathf.Clamp01(Mathf.Abs(Vector3.Dot(lastFriction.normalized, collision.relativeVelocity.normalized)));
            grindsLeft.Value = Mathf.Clamp(grindsLeft.Value - Mathf.Clamp(collision.relativeVelocity.magnitude * (1f - dot), 0f, Mathf.Min(grindsLeft.Value, 1f)), 0, grindsUntilSharp);
            lastFriction     = collision.relativeVelocity;

            if (sparkParticlesGameObject)
            {
                var sparkCount = (int)(dot * maxSparks + 0.5f);
                sparkParticles.Emit(sparkCount);
            }

            if (grindsLeft.Value <= 0f)
            {
                grindsLeft.Dispose();
                Replace();
            }
        }
    }
Esempio n. 6
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 protected virtual void Dispose()
 {
     _compositeDisposable.Dispose();
     Health.Dispose();
 }