public void UnbindFloat(System.Enum id, FloatMPCallbackObj _cb) { if (!flaotMessageObj.ContainsKey(id)) { flaotMessageObj.Add(id, _cb); } else { flaotMessageObj [id] += _cb; } }
/// <summary> /// 绑定返回浮点型 /// </summary> /// <param name="id">Identifier.</param> /// <param name="_cb">Cb.</param> protected void BindFloat(System.Enum id, FloatMPCallbackObj _cb) { stageActor.message.BindFloat(id, _cb); }