Esempio n. 1
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 /// <summary>
 ///     This function fills a buffer with audio buffer. All the pre-defined formats are PCM buffer, but this function
 ///     may be used by extensions to load other buffer types as well.
 /// </summary>
 /// <param name="bid">buffer Handle/Name to be filled with buffer.</param>
 /// <param name="format">Format type from among the following: FloatBufferFormat.Mono, FloatBufferFormat.Stereo.</param>
 /// <param name="buffer">Span representing the audio buffer.</param>
 /// <param name="freq">The frequency of the audio buffer.</param>
 public static void BufferData(int bid, FloatBufferFormat format, Span <float> buffer, int freq)
 {
     BufferData(bid, format, ref buffer[0], buffer.Length * sizeof(float), freq);
 }
Esempio n. 2
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 public static extern void BufferData(int bid, FloatBufferFormat format, ref float buffer, int bytes, int freq);
Esempio n. 3
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        // AL_API void AL_APIENTRY alBufferData( ALuint bid, ALenum format, const ALvoid* buffer, ALsizei size, ALsizei freq );

        /// <summary>This function fills a buffer with audio buffer. All the pre-defined formats are PCM buffer, but this function may be used by extensions to load other buffer types as well.</summary>
        /// <param name="bid">buffer Handle/Name to be filled with buffer.</param>
        /// <param name="format">Format type from among the following: FloatBufferFormat.Mono, FloatBufferFormat.Stereo.</param>
        /// <param name="buffer">The audio buffer.</param>
        /// <param name="freq">The frequency of the audio buffer.</param>
        /// FIXME: Should "size" be changed to "elements"?
        public static unsafe void BufferData(int bid, FloatBufferFormat format, float[] buffer, int freq)
        => BufferData(bid, format, ref buffer[0], buffer.Length * sizeof(float), freq);
Esempio n. 4
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 public static extern unsafe void BufferData(int bid, FloatBufferFormat format, float *buffer, int bytes,
                                             int freq);
Esempio n. 5
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        // AL_API void AL_APIENTRY alBufferData( ALuint bid, ALenum format, const ALvoid* buffer, ALsizei size, ALsizei freq );

        /// <summary>This function fills a buffer with audio buffer. All the pre-defined formats are PCM buffer, but this function may be used by extensions to load other buffer types as well.</summary>
        /// <param name="bid">buffer Handle/Name to be filled with buffer.</param>
        /// <param name="format">Format type from among the following: FloatBufferFormat.Mono, FloatBufferFormat.Stereo.</param>
        /// <param name="buffer">Pointer to a pinned audio buffer.</param>
        /// <param name="bytes">The size of the audio buffer in bytes.</param>
        /// <param name="freq">The frequency of the audio buffer.</param>
        [DllImport(AL.Lib, EntryPoint = "alBufferData", ExactSpelling = true, CallingConvention = AL.ALCallingConvention)] public static extern void BufferData(int bid, FloatBufferFormat format, ref float buffer, int bytes, int freq);