// updates logical bounds of visible tiles
        private void updateVisibleArea()
        {
            var cameraWidth = this.cameraWidth();

            visibleArea.set((int)(cameraTarget.x - cameraWidth + 1),
                            (int)(cameraTarget.y - camera.orthographicSize + 1),
                            (int)(cameraTarget.x + cameraWidth - 1),
                            (int)(cameraTarget.y + camera.orthographicSize - 1));
        }
        // updates camera bounds to make 3 tiles around map visible
        private void updateCameraBounds()
        {
            LocalMap map = GameModel.localMap;

            cameraBounds.set(0, 0, map.xSize, map.ySize);
            cameraBounds.extendX((int)(overlookTiles - cameraWidth()));
            cameraBounds.extendY((int)(overlookTiles - camera.orthographicSize));
            cameraBounds.move(0, GameModel.get().selector.position.z / 2f);
        }
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        // updates camera bounds to make 3 tiles around map visible
        private void updateCameraBounds()
        {
            LocalMap map = GameModel.localMap;

            cameraBounds.set(0, 0, map.xSize, map.ySize);
            cameraBounds.extendX((int)(overlookTiles - cameraWidth()));
            cameraBounds.extendY((int)(overlookTiles - camera.orthographicSize));
            cameraBounds.move(0, -target.z / 4f);
        }
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        //Defines rectangular bounds where camera can move. Supports fixed padding on world borders.
        private void defineCameraBounds()
        {
            bounds.set(0, 0, worldSize, worldSize);
            bounds.extend(padding - camera.orthographicSize); // add padding to map to clearly show world's borders
            if (bounds.minX > bounds.maxX)
            {
                bounds.minX = (worldSize + padding) / 2;
                bounds.maxX = bounds.minX;
            }
            float hiddenTiles = (1f - paneSize.height / paneSize.width) * camera.orthographicSize;

            bounds.minY -= hiddenTiles;
            bounds.maxY += hiddenTiles;
            effectiveCameraSize.set(-camera.orthographicSize, hiddenTiles - camera.orthographicSize, camera.orthographicSize - 1, camera.orthographicSize - hiddenTiles - 1);
            Debug.Log(effectiveCameraSize);
            cameraFovRange.max = worldSize / 2 + padding + hiddenTiles;
        }
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 // moves camera towards pointer
 private void checkPointer()
 {
     visibleArea.set(effectiveCameraSize).move(camera.transform.localPosition);
     speed = visibleArea.getDirectionVector(pointerController.targetPosition);
 }