public void Draw(GameTime gameTime, SpriteBatch spriteBatch) { flipbook.Draw(gameTime, spriteBatch); levelSpriteFont.Draw(gameTime, spriteBatch); experienceSpriteFont.Draw(gameTime, spriteBatch); levelText.Draw(null, spriteBatch); }
public void Draw(GameTime GameTime, SpriteBatch SpriteBatch) { Flipbook.Draw(GameTime, SpriteBatch); }
public void Draw(GameTime gameTime, SpriteBatch spriteBatch) { flipbook.Draw(gameTime, spriteBatch); spriteText.Draw(spriteBatch); }