Esempio n. 1
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 // Start is called before the first frame update
 void Start()
 {
     collapse      = false;
     checker       = GameObject.FindObjectOfType <FlipLever>();
     startPosition = transform.position;
     scraping      = GetComponent <AudioSource>();
     if (name == "Hazards")
     {
         consistence = GameObject.FindObjectOfType <CollapseCeiling>();
     }
 }
Esempio n. 2
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 void Start()
 {
     take       = GameObject.Find("FalseDoorLetOut").transform.position;
     checker    = GameObject.FindObjectOfType <FlipLever>();
     doorSprite = GameObject.Find("Level2Door_0");
 }
Esempio n. 3
0
 // Start is called before the first frame update
 void Start()
 {
     collapse = false;
     checker  = GameObject.FindObjectOfType <FlipLever>();
 }