static void MenuDoFlipFaceEdge() { FlipFaceEdge instance = EditorToolbarLoader.GetInstance <FlipFaceEdge>(); if (instance != null) { UnityEditor.ProBuilder.EditorUtility.ShowNotification(instance.DoAction().notification); } }
static bool MenuVerifyFlipFaceEdge() { FlipFaceEdge instance = EditorToolbarLoader.GetInstance <FlipFaceEdge>(); return(instance != null && instance.enabled); }