Esempio n. 1
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        public void TestAssignment()
        {
            Flint x = 10;

            Assert.Equal(10, (int)x);
            Assert.Equal(10, (float)x);

            var y = new Flint(10);

            Assert.Equal(10, (int)y);
            Assert.Equal(10, (float)y);

            var z = new Flint(10, 50);

            Assert.Equal(10, (int)z);
            Assert.Equal(10.5f, (float)z);

            var a = new Flint(10, 5);

            Assert.Equal(10, (int)a);
            Assert.Equal(10.05f, (float)a);

            var b = new Flint(10, 50);

            Assert.Equal(10, b.ToInt());
            Assert.Equal(10.50f, b.ToFloat());
        }
Esempio n. 2
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        public void TestSqrt()
        {
            var x = new Flint(9);

            Assert.Equal(3, FlintMath.Sqrt(x).ToInt());

            x = new Flint(900);
            Assert.Equal(30, FlintMath.Sqrt(x).ToInt());

            x = new Flint(12, 50);
            Assert.Equal(3.53f, FlintMath.Sqrt(x).ToFloat());

            x = new Flint(953);
            Assert.Equal(30.87f, FlintMath.Sqrt(x).ToFloat());

            x = new Flint(3);
            Assert.Equal(1.73f, FlintMath.Sqrt(x).ToFloat());

            x = new Flint(0, 50);
            Assert.Equal(0.70f, FlintMath.Sqrt(x).ToFloat());

            x = new Flint(0, 24);
            Assert.Equal(0.48f, FlintMath.Sqrt(x).ToFloat());

            x = new Flint(0);
            Assert.Equal(0f, FlintMath.Sqrt(x).ToFloat());
        }
Esempio n. 3
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        public static Flint Sqrt(Flint number)
        {
            if (number.Raw == 0)
            {
                return(new Flint(0));
            }

            // modified and taken from https://stackoverflow.com/a/16366529
            long s = 1;
            long t = number.Raw * Flint.Precision;
            long x = t;

            while (s < t)
            {
                s <<= 1;
                t >>= 1;
            } //decide the value of the first tentative

            do
            {
                t = s;
                s = (x / s + s) >> 1; //x1=(N / x0 + x0)/2 : recurrence formula
            } while (s < t);

            return(new Flint((int)(t / Flint.Precision), (int)(t % Flint.Precision)));
        }
Esempio n. 4
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 public PebbleViewModel( Flint.Core.Pebble pebble )
 {
     if ( pebble == null ) throw new ArgumentNullException( "pebble" );
     _pebble = pebble;
     
     _toggleConnectionCommand = new RelayCommand( OnToggleConnect );
 }
Esempio n. 5
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        private async void OnRemoveApp( Flint.Core.App app )
        {
            if ( _pebble.IsAlive == false )
                return;

            await _pebble.RemoveAppAsync( app );
            await LoadAppsAsync();
        }
Esempio n. 6
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        public async Task SetPebbleAsync(Flint.Core.Pebble pebble)
        {
            if (pebble == null) throw new ArgumentNullException("pebble");
            if (pebble.IsAlive == false)
            {
                await pebble.ConnectAsync();
            }

            Info.Pebble = Apps.Pebble = pebble;
            await Info.RefreshAsync();
            await Apps.RefreshAsync();
        }
Esempio n. 7
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        public void TestDivision()
        {
            var x = new Flint(200);
            var y = x / new Flint(10);

            Assert.Equal(20, (int)y); // 200 / 10 -> 20

            x /= 10;
            Assert.Equal(20, (int)x); // 200 / 10 -> 20

            x /= new Flint(0, 50);
            Assert.Equal(40, (int)x);    // 20 / 0.5 -> 40
            Assert.Equal(40f, (float)x); // 20 / 0.5 -> 40

            x /= new Flint(0, 150);
            Assert.Equal(26, (int)x);       // 40 / 1.5 -> 26 int
            Assert.Equal(26.66f, (float)x); // 40 / 1.5 -> 26.666666.. -> 26.66 float
        }
Esempio n. 8
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        public void TestMultiplication()
        {
            var x = new Flint(20);
            var y = x * new Flint(10);

            Assert.Equal(200, (int)y); // 20 * 10 -> 200

            x *= 10;
            Assert.Equal(200, (int)x); // 20 * 10 -> 200

            x *= new Flint(0, 50);
            Assert.Equal(100, (int)x);    // 200 * 0.5 -> 100
            Assert.Equal(100f, (float)x); // 200 * 0.5 -> 100

            x *= new Flint(0, 150);
            Assert.Equal(150, (int)x);    // 100 * 1.5 -> 150
            Assert.Equal(150f, (float)x); // 100 * 1.5 -> 150
        }
Esempio n. 9
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        public void TestSubtraction()
        {
            var x = new Flint(20);
            var y = x - new Flint(10);

            Assert.Equal(10, (int)y); // 20 - 10 -> 10

            x -= 10;
            Assert.Equal(10, (int)x); // 20 - 10 -> 10

            x -= new Flint(0, 50);
            Assert.Equal(9, (int)x);      // 10 - 0.5 -> 9 int
            Assert.Equal(9.5f, (float)x); // 10 - 0.5 -> 9.5 float

            x -= new Flint(0, 150);
            Assert.Equal(8, (int)x);    // 9.5 - 1.5 -> 8
            Assert.Equal(8f, (float)x); // 9.5 - 1.5 -> 8
        }
Esempio n. 10
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        public void TestAddition()
        {
            var x = new Flint(20);
            var y = x + new Flint(10);

            Assert.Equal(30, (int)y); // 20 + 10 -> 30

            x += 10;
            Assert.Equal(30, (int)x); // 20 + 10 -> 30

            x += new Flint(0, 50);
            Assert.Equal(30, (int)x);      // 30 + 0.5 -> 30 int
            Assert.Equal(30.5f, (float)x); // 30 + 0.5 -> 30.5 float

            x += new Flint(0, 150);
            Assert.Equal(32, (int)x);    // 30.5 + 1.5 -> 32
            Assert.Equal(32f, (float)x); // 30.5 + 1.5 -> 32
        }
Esempio n. 11
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 public PebbleDisconnected( Flint.Core.Pebble pebble )
 {
     if (pebble == null) throw new ArgumentNullException("pebble");
     _pebble = pebble;
 }