/// <summary> /// Called, when mouse/finger/pen flinged over map /// </summary> /// <param name="velocityX">Velocity in x direction in pixel/second</param> /// <param name="velocityY">Velocity in y direction in pixel/second</param> private bool OnFlinged(double velocityX, double velocityY) { var args = new SwipedEventArgs(velocityX, velocityY); Fling?.Invoke(this, args); // TODO // Perform standard behavior return(args.Handled); }
/// <summary> /// Called, when mouse/finger/pen flinged over map /// </summary> /// <param name="velocityX">Velocity in x direction in pixel/second</param> /// <param name="velocityY">Velocity in y direction in pixel/second</param> private bool OnFlinged(double velocityX, double velocityY) { var args = new SwipedEventArgs(velocityX, velocityY); Fling?.Invoke(this, args); // TODO // Perform standard behavior if (args.Handled) { return(true); } Navigator.FlingWith(velocityX, velocityY, 1000); return(true); }