// Update is called once per frame void Update() { if (fog == null) { fog = generateFlickGroup.ReturnFog(); } }
// Start is called before the first frame update void Start() { // fogの生成 GameObject tmp = Instantiate(groupObject); tmp.transform.SetParent(this.transform); tmp.transform.localPosition = Vector3.zero; tmp.transform.localRotation = Quaternion.identity; tmp.transform.localScale = Vector3.one; fog = tmp.GetComponent <FlickObjectGroup>(); // fogの物体生成関数を実行 List <string> filepaths = new List <string>(); string namebase = "syamiko0"; for (int i = 0; i < 30; i++) { string num = i.ToString(); if (i < 10) { num = "0" + num; } filepaths.Add(namebase + num); } fog.readData(filepaths); }