Esempio n. 1
0
        public FlicFunk(string fliname)
        {
            FliFile fli = ResourceCache.GetFliFile(fliname);

            _frames = fli.Frames;
            _speed  = (float)fli.FrameRate / 1000; // to seconds
        }
Esempio n. 2
0
        public static List <Texture2D> LoadAnimation(string filename)
        {
            FliFile fli = new FliFile(filename);

            if (fli.Exists)
            {
                return(fli.Frames);
            }
            filename = filename.Substring(0, filename.Length - 3) + "png";
            if (File.Exists(GameVars.BasePath + "anim\\" + filename))
            {
                return(new List <Texture2D> {
                    (Texture2D)Texture.FromFile(Engine.Device, GameVars.BasePath + "anim\\" + filename)
                });
            }

            filename = filename.Substring(0, filename.Length - 3) + "pix";
            PixFile pix = new PixFile(filename);

            if (pix.Exists)
            {
                return new List <Texture2D> {
                           pix.PixMaps[0].Texture
                }
            }
            ;

            return(null);
        }
    }
Esempio n. 3
0
        public static FliFile GetFliFile(string filename)
        {
            FliFile fli = _fliFiles.Find(a => a.Filename == filename);

            if (fli != null)
            {
                return(fli);
            }
            fli = new FliFile(filename);
            _fliFiles.Add(fli);
            return(fli);
        }