Esempio n. 1
0
 protected override void OnExit(GameState prev, ExitReason reason)
 {
     this.App.HotKeyManager.RemoveListener((IKeyBindListener)this);
     if (this._manager != null)
     {
         this._manager.Dispose();
         this._manager = (FleetManager)null;
     }
     if (this._fleetWidget != null)
     {
         this._fleetWidget.OnFleetsModified -= new FleetWidget.FleetsModifiedDelegate(this.FleetsModified);
         this._fleetWidget.Dispose();
         this._fleetWidget = (FleetWidget)null;
     }
     foreach (ShipDummy shipDummy in this._shipDummies)
     {
         shipDummy.Dispose();
     }
     this._shipDummies = (List <ShipDummy>)null;
     if (this._camera != null)
     {
         this._camera.Dispose();
         this._camera = (OrbitCameraController)null;
     }
     if (this._crits != null)
     {
         this._crits.Dispose();
         this._crits = (GameObjectSet)null;
     }
     this.App.UI.DestroyPanel(this._contextMenuID);
     this.App.UI.DestroyPanel(this._shipContextMenuID);
     this.App.UI.GameEvent -= new UIEventGameEvent(this.UICommChannel_GameEvent);
 }
Esempio n. 2
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 public ReactionDialog(App game, ReactionInfo reaction)
     : base(game, "ReactionPopup")
 {
     this._currentReaction      = reaction;
     this._interceptFleetWidget = new FleetWidget(game, game.UI.Path(this.ID, ReactionDialog.UILeftPanel, ReactionDialog.UIFleetWidget));
     this._interceptFleetWidget.EnemySelectionEnabled = true;
     this._interceptFleetWidget.SetSyncedFleets(reaction.fleetsInRange);
 }
Esempio n. 3
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 protected override void OnEnter()
 {
     base.OnEnter();
     this._reactionfleet = new FleetWidget(this.App, this.App.UI.Path(this.ID, OverlayReactionlMission.UI_CURRENTFLEETLIST));
     this._reactionfleet.ScrapEnabled = false;
     this._reactionfleet.SetEnabled(false);
     this.PathDrawEnabled = false;
     this._containers.Clear();
     this._reactions = this._app.Game.GetPendingReactions().Where <ReactionInfo>((Func <ReactionInfo, bool>)(x => x.fleet.PlayerID == this._app.LocalPlayer.ID)).ToList <ReactionInfo>();
     foreach (ReactionInfo reaction in this._reactions)
     {
         this._app.UI.AddItem(OverlayReactionlMission.UI_REACTIONLIST_PANEL, "", reaction.fleet.ID, "");
         string itemGlobalId = this._app.UI.GetItemGlobalID(OverlayReactionlMission.UI_REACTIONLIST_PANEL, "", reaction.fleet.ID, "");
         this._app.UI.SetText(this.App.UI.Path(itemGlobalId, "fleetname"), reaction.fleet.Name);
         string propertyValue = "ReactionButton|" + reaction.fleet.ID.ToString();
         this._app.UI.SetPropertyString(this.UI.Path(itemGlobalId, "reaction_button"), "id", propertyValue);
         this._containers.Add(new OverlayReactionlMission.ReactionUIContainer()
         {
             Reaction    = reaction,
             ListItemID  = itemGlobalId,
             buttonID    = propertyValue,
             TargetFleet = new int?()
         });
     }
     this._fleetWidget.EnemySelectionEnabled    = true;
     this._fleetWidget.OnFleetSelectionChanged += new FleetWidget.FleetSelectionChangedDelegate(this.OnFleetSelectionChanged);
     this._fleetWidget.MissionMode              = MissionType.NO_MISSION;
     this._starMap.FocusEnabled  = true;
     this._starMap.SelectEnabled = true;
     foreach (int key in this._starMap.Systems.Reverse.Keys)
     {
         bool flag = false;
         foreach (OverlayReactionlMission.ReactionUIContainer container in this._containers)
         {
             foreach (FleetInfo fleetInfo in container.Reaction.fleetsInRange)
             {
                 if (fleetInfo.SystemID == key)
                 {
                     flag = true;
                     break;
                 }
             }
             if (container.Reaction.fleet.SystemID == key)
             {
                 flag = true;
             }
             if (flag)
             {
                 break;
             }
         }
         this._starMap.Systems.Reverse[key].SetIsEnabled(flag);
         this._starMap.Systems.Reverse[key].SetIsSelectable(flag);
     }
     this.SelectReaction(this._containers.First <OverlayReactionlMission.ReactionUIContainer>());
 }
 public override string[] CloseDialog()
 {
     if (this._RelocatefleetWidget != null)
     {
         this._fleetWidget.UnlinkWidgets();
         this._RelocatefleetWidget.UnlinkWidgets();
         this._RelocatefleetWidget.SetSyncedFleets(0);
         this._RelocatefleetWidget.SelectedFleet     = 0;
         this._RelocatefleetWidget.OnFleetsModified -= new FleetWidget.FleetsModifiedDelegate(this.FleetsModified);
         this._RelocatefleetWidget.Dispose();
     }
     this.App.UI.PurgeFleetWidgetCache();
     this._RelocatefleetWidget = (FleetWidget)null;
     return(base.CloseDialog());
 }
Esempio n. 5
0
        protected override void OnPrepare(GameState prev, object[] stateParams)
        {
            if (this.App.GameDatabase == null)
            {
                this.App.NewGame();
                this._targetSystemID = this.App.GameDatabase.GetPlayerHomeworld(this.App.LocalPlayer.ID).SystemID;
                DesignInfo design = new DesignInfo();
                design.PlayerID          = this.App.LocalPlayer.ID;
                design.DesignSections    = new DesignSectionInfo[1];
                design.DesignSections[0] = new DesignSectionInfo()
                {
                    DesignInfo = design
                };
                design.DesignSections[0].FilePath = "factions\\" + this.App.LocalPlayer.Faction.Name + "\\sections\\sn_drone_satellite.section";
                int designID = this.App.GameDatabase.InsertDesignByDesignInfo(design);
                int id       = this.App.GameDatabase.InsertOrGetDefenseFleetInfo(this._targetSystemID, this.App.LocalPlayer.ID).ID;
                for (int index = 0; index < 5; ++index)
                {
                    this.App.GameDatabase.InsertShip(id, designID, null, (ShipParams)0, new int?(), 0);
                }
            }
            this._targetSystemID = ((IEnumerable <object>)stateParams).Count <object>() <= 0 ? this.App.GameDatabase.GetPlayerHomeworld(this.App.LocalPlayer.ID).SystemID : (int)stateParams[0];
            PlanetInfo planetInfo = this.App.GameDatabase.GetPlanetInfosOrbitingStar(this._targetSystemID).FirstOrDefault <PlanetInfo>();

            this._selectedPlanetID = planetInfo == null ? 0 : planetInfo.ID;
            base.OnPrepare(prev, new object[2]
            {
                (object)this._targetSystemID,
                (object)this._selectedPlanetID
            });
            this._pendingObjects = new List <IGameObject>();
            this._manager        = new DefenseManager(this.App);
            this._dmcrits        = new GameObjectSet(this.App);
            this.App.UI.LoadScreen("DefenseManager");
            this._fleetWidget = new FleetWidget(this.App, "DefenseManager.gameFleetList");
            bool enabled = true;

            if (((IEnumerable <object>)stateParams).Count <object>() >= 2)
            {
                enabled = (bool)stateParams[1];
            }
            this._fleetWidget.EnableRightClick = enabled;
            this._fleetWidget.SetEnabled(enabled);
            this._defenseWidget = new DefenseWidget(this.App, "defenseItemTray");
            this._fleetWidget.OnFleetsModified += new FleetWidget.FleetsModifiedDelegate(this.FleetsModified);
        }
Esempio n. 6
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 public override void Initialize()
 {
     this.App.UI.UnlockUI();
     this._mainWidget           = new FleetWidget(this.App, this.UI.Path(this.ID, "fleetList"));
     this._mainWidget.JumboMode = true;
     this.App.UI.AddItem("filterDropdown", "", 0, App.Localize("@UI_GENERAL_ALL"));
     this.App.UI.AddItem("filterDropdown", "", 1, App.Localize("@UI_GENERAL_NORMAL_FLEETS"));
     this.App.UI.AddItem("filterDropdown", "", 2, App.Localize("@UI_GENERAL_NAME"));
     this.App.UI.AddItem("filterDropdown", "", 3, App.Localize("@UI_GENERAL_ADMIRAL"));
     this.App.UI.AddItem("filterDropdown", "", 4, App.Localize("@UI_GENERAL_BASE_SYSTEM"));
     this.App.UI.AddItem("filterDropdown", "", 5, App.Localize("@UI_GENERAL_UNITCOUNT"));
     this.App.UI.AddItem("filterDropdown", "", 6, App.Localize("@UI_GENERAL_MISSION"));
     this.App.UI.AddItem("filterDropdown", "", 7, App.Localize("@UI_MISSIONFLEET_NO_MISSION"));
     this.App.UI.SetSelection("filterDropdown", 0);
     this._currentFilterMode = FleetSummaryDialog.FilterFleets.All;
     this._mainWidget.OnFleetSelectionChanged = new FleetWidget.FleetSelectionChangedDelegate(FleetSummaryDialog.FleetSelectionChanged);
     this.RefreshFleets();
 }
 public override void Initialize()
 {
     this.fleetlist    = new FleetWidget(this._app, this.UI.Path(this.ID, "gameFleetList"));
     this.workingfleet = new FleetWidget(this._app, this.UI.Path(this.ID, "gameWorkingFleet"));
     this.fleetlist.DisableTooltips    = true;
     this.workingfleet.DisableTooltips = true;
     this.fleetlist.LinkWidget(this.workingfleet);
     this.workingfleet.LinkWidget(this.fleetlist);
     if (this._app.CurrentState == this._app.GetGameState <FleetManagerState>())
     {
         this._app.UI.SetVisible(this._app.UI.Path(this.ID, "FleetManager"), false);
     }
     else
     {
         this._app.UI.SetVisible(this._app.UI.Path(this.ID, "FleetManager"), true);
     }
     this.fleetlist.SetSyncedFleets(this._app.GameDatabase.GetFleetsByPlayerAndSystem(this.App.LocalPlayer.ID, this._systemid, FleetType.FL_NORMAL | FleetType.FL_RESERVE | FleetType.FL_DEFENSE).Where <FleetInfo>((Func <FleetInfo, bool>)(x => x.ID != this.fleetid)).ToList <FleetInfo>());
     this.workingfleet.SetSyncedFleets(this.fleetid);
     OverlayMission.RefreshFleetAdmiralDetails(this.App, this.ID, this.fleetid, "admiralDetails");
 }
 protected override void OnEnter()
 {
     base.OnEnter();
     StarSystemUI.SyncSystemDetailsWidget(this.App, "systemDetailsWidget", this.TargetSystem, false, true);
     if (this.MissionType == MissionType.RELOCATION)
     {
         this._RelocatefleetWidget = new FleetWidget(this.App, this.App.UI.Path(this.ID, "gameRelocateFleet"));
     }
     if (this.MissionType == MissionType.RELOCATION)
     {
         this._RelocatefleetWidget.MissionMode = MissionType.NO_MISSION;
         this._fleetWidget.LinkWidget(this._RelocatefleetWidget);
         this._RelocatefleetWidget.LinkWidget(this._fleetWidget);
         this._RelocatefleetWidget.OnFleetsModified += new FleetWidget.FleetsModifiedDelegate(this.FleetsModified);
     }
     this.CaravanMode  = false;
     this.CaravanFleet = new int?();
     this.SelectedCaravanSourceSystem = new int?();
     if (this._app.AssetDatabase.GetFaction(this._app.GameDatabase.GetPlayerInfo(this._app.LocalPlayer.ID).FactionID).Name == "loa" || this._fleetCentric)
     {
         this._app.UI.SetVisible(this.UI.Path(this.ID, "RelocateAssetsBTN"), false);
         this._app.UI.SetEnabled(this.UI.Path(this.ID, "RelocateAssetsBTN"), false);
     }
     else
     {
         this._app.UI.SetVisible(this.UI.Path(this.ID, "RelocateAssetsBTN"), true);
         if (this.CanDoCaravan())
         {
             this._app.UI.SetEnabled(this.UI.Path(this.ID, "RelocateAssetsBTN"), true);
         }
         else
         {
             this._app.UI.SetEnabled(this.UI.Path(this.ID, "RelocateAssetsBTN"), false);
         }
     }
     this._app.UI.SetVisible(this.UI.Path(this.ID, "caravanFade"), false);
 }
Esempio n. 9
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 protected override void OnPrepare(GameState prev, object[] stateParams)
 {
     if (this.App.GameDatabase == null)
     {
         this.App.NewGame();
     }
     this._targetSystemID = ((IEnumerable <object>)stateParams).Count <object>() <= 0 ? this.App.GameDatabase.GetPlayerHomeworld(this.App.LocalPlayer.ID).SystemID : (int)stateParams[0];
     this._prevFleetID    = -1;
     this._sky            = new Sky(this.App, SkyUsage.InSystem, 0);
     this._crits          = new GameObjectSet(this.App);
     this._crits.Add((IGameObject)this._sky);
     this._manager     = new FleetManager(this.App);
     this._shipDummies = new List <ShipDummy>();
     this.SyncFleetShipModels(this._targetSystemID);
     this.App.UI.LoadScreen("FleetManager");
     this._contextMenuID                       = this.App.UI.CreatePanelFromTemplate("FleetManagerContextMenu", null);
     this._shipContextMenuID                   = this.App.UI.CreatePanelFromTemplate("FleetManagerShipContextMenu", null);
     this._fleetWidget                         = new FleetWidget(this.App, "FleetManager.fleetDetailsWidget.gameFleetList");
     this._fleetWidget.DisableTooltips         = true;
     this._fleetWidget.SeparateDefenseFleet    = false;
     this._fleetWidget.EnableMissionButtons    = false;
     this._fleetWidget.OnFleetsModified       += new FleetWidget.FleetsModifiedDelegate(this.FleetsModified);
     this._fleetWidget.EnableCreateFleetButton = false;
 }
Esempio n. 10
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        public override void Initialize()
        {
            this._colonyWidget = new FleetWidget(this._app, this.UI.Path(this.ID, "repairWidgetColonyList"));
            List <PlanetInfo> list1    = ((IEnumerable <PlanetInfo>) this._app.GameDatabase.GetStarSystemPlanetInfos(this._systemID)).ToList <PlanetInfo>();
            List <PlanetInfo> planets1 = new List <PlanetInfo>();
            List <ColonyInfo> source   = new List <ColonyInfo>();

            foreach (PlanetInfo planetInfo in list1)
            {
                ColonyInfo colonyInfoForPlanet = this._app.GameDatabase.GetColonyInfoForPlanet(planetInfo.ID);
                if (colonyInfoForPlanet != null)
                {
                    source.Add(colonyInfoForPlanet);
                    if (colonyInfoForPlanet.PlayerID == this._app.LocalPlayer.ID)
                    {
                        planets1.Add(planetInfo);
                    }
                }
            }
            this._colonyWidget.SetSyncedPlanets(planets1);
            this._suulkaWidget                 = new FleetWidget(this._app, this.UI.Path(this.ID, "gameRightListS"));
            this._suulkaWidget.ShipFilter     += new FleetWidget.FleetWidgetShipFilter(this.SuulkaListFilter);
            this._suulkaWidget.SuulkaMode      = true;
            this._suulkaWidget.DisableTooltips = true;
            this._suulkaDrainWidget            = new FleetWidget(this._app, this.UI.Path(this.ID, "repairWidgetColonyList"));
            List <PlanetInfo> planets2 = new List <PlanetInfo>();
            bool flag = this._fleets.Any <FleetInfo>((Func <FleetInfo, bool>)(x =>
            {
                if (x.IsNormalFleet)
                {
                    return(x.PlayerID != this._app.LocalPlayer.ID);
                }
                return(false);
            }));

            foreach (PlanetInfo planetInfo in list1)
            {
                PlanetInfo pi         = planetInfo;
                ColonyInfo colonyInfo = source.FirstOrDefault <ColonyInfo>((Func <ColonyInfo, bool>)(x => x.OrbitalObjectID == pi.ID));
                if ((!flag || colonyInfo == null || colonyInfo.PlayerID == this._app.LocalPlayer.ID) && (pi.Biosphere > 0 || colonyInfo != null))
                {
                    planets2.Add(pi);
                }
            }
            this._suulkaDrainWidget.SetSyncedPlanets(planets2);
            this._leftWidget  = new FleetWidget(this._app, this.UI.Path(this.ID, "gameLeftList"));
            this._rightWidget = new FleetWidget(this._app, this.UI.Path(this.ID, "gameRightList"));
            this._leftWidget.DisableTooltips       = true;
            this._rightWidget.RidersEnabled        = true;
            this._rightWidget.SeparateDefenseFleet = false;
            this._rightWidget.DisableTooltips      = true;
            this._leftWidget.ShipFilter           += new FleetWidget.FleetWidgetShipFilter(this.LeftListFilter);
            this._rightWidget.ShipFilter          += new FleetWidget.FleetWidgetShipFilter(this.RightListFilter);
            this._leftWidget.ShowColonies          = true;
            this._leftWidget.OnlyLocalPlayer       = true;
            this._leftWidget.ListStations          = true;
            this._rightWidget.ListStations         = true;
            List <StationInfo> list2 = this._app.GameDatabase.GetStationForSystemAndPlayer(this._systemID, this._app.LocalPlayer.ID).ToList <StationInfo>();

            this._leftWidget.SetSyncedFleets(this._fleets);
            this._rightWidget.SetSyncedFleets(this._fleets);
            this._leftWidget.SetSyncedStations(list2);
            this._rightWidget.SetSyncedStations(list2);
            this._suulkaWidget.SetSyncedFleets(this._fleets);
            this._leftWidget.ShowEmptyFleets   = false;
            this._rightWidget.ShowEmptyFleets  = false;
            this._leftWidget.ShowFleetInfo     = false;
            this._rightWidget.ShowFleetInfo    = false;
            this._suulkaWidget.ShowEmptyFleets = false;
            this._suulkaWidget.ShowFleetInfo   = false;
            this._rightWidget.RepairWidget     = this._leftWidget;
            this._suulkaWidget.RepairWidget    = this._suulkaDrainWidget;
            this._leftWidget.ShowRepairPoints  = true;
            this._rightWidget.RepairMode       = true;
            this._leftWidget.ExpandAll();
            this._rightWidget.ExpandAll();
            this._suulkaWidget.ExpandAll();
        }
Esempio n. 11
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        public FleetWidget.FilterShips RightListFilter(ShipInfo ship, DesignInfo design)
        {
            FleetInfo fleetInfo = this._app.GameDatabase.GetFleetInfo(ship.FleetID);

            if ((fleetInfo != null ? fleetInfo.PlayerID : design.PlayerID) != this._app.LocalPlayer.ID || Kerberos.Sots.StarFleet.StarFleet.DesignIsSuulka(this._app, design) || FleetWidget.IsWeaponBattleRider(design))
            {
                return(FleetWidget.FilterShips.Ignore);
            }
            Kerberos.Sots.StarFleet.StarFleet.GetHealthAndHealthMax(this._app.Game, design, ship.ID);
            return(FleetWidget.FilterShips.Enable);
        }
Esempio n. 12
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 public override string[] CloseDialog()
 {
     this._mainWidget.Dispose();
     this._mainWidget = (FleetWidget)null;
     return((string[])null);
 }
Esempio n. 13
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 protected override void OnPrepare(GameState prev, object[] stateParams)
 {
     if (this.App.GameDatabase == null)
     {
         this.App.NewGame();
         this._targetSystemID = ((IEnumerable <object>)stateParams).Count <object>() <= 0 ? this.App.GameDatabase.GetPlayerHomeworld(this.App.LocalPlayer.ID).SystemID : (int)stateParams[0];
         DesignInfo design1 = new DesignInfo();
         design1.PlayerID                   = this.App.LocalPlayer.ID;
         design1.DesignSections             = new DesignSectionInfo[2];
         design1.DesignSections[0]          = new DesignSectionInfo();
         design1.DesignSections[0].FilePath = "factions\\" + this.App.LocalPlayer.Faction.Name + "\\sections\\br_eng_fusion.section";
         design1.DesignSections[1]          = new DesignSectionInfo();
         design1.DesignSections[1].FilePath = "factions\\" + this.App.LocalPlayer.Faction.Name + "\\sections\\br_msn_spinal.section";
         int designID1      = this.App.GameDatabase.InsertDesignByDesignInfo(design1);
         int?reserveFleetId = this.App.GameDatabase.GetReserveFleetID(this.App.LocalPlayer.ID, this._targetSystemID);
         for (int index = 0; index < 5; ++index)
         {
             this.App.GameDatabase.InsertShip(reserveFleetId.Value, designID1, null, (ShipParams)0, new int?(), 0);
         }
         DesignInfo design2 = new DesignInfo();
         design2.PlayerID                   = this.App.LocalPlayer.ID;
         design2.DesignSections             = new DesignSectionInfo[2];
         design2.DesignSections[0]          = new DesignSectionInfo();
         design2.DesignSections[0].FilePath = "factions\\" + this.App.LocalPlayer.Faction.Name + "\\sections\\br_eng_fusion.section";
         design2.DesignSections[1]          = new DesignSectionInfo();
         design2.DesignSections[1].FilePath = "factions\\" + this.App.LocalPlayer.Faction.Name + "\\sections\\br_msn_scout.section";
         int designID2 = this.App.GameDatabase.InsertDesignByDesignInfo(design2);
         for (int index = 0; index < 5; ++index)
         {
             this.App.GameDatabase.InsertShip(reserveFleetId.Value, designID2, null, (ShipParams)0, new int?(), 0);
         }
         DesignInfo design3 = new DesignInfo();
         design3.PlayerID                   = this.App.LocalPlayer.ID;
         design3.Name                       = "My Fun Design Has A Long Ass Name";
         design3.Role                       = ShipRole.CARRIER;
         design3.DesignSections             = new DesignSectionInfo[3];
         design3.DesignSections[0]          = new DesignSectionInfo();
         design3.DesignSections[0].FilePath = "factions\\" + this.App.LocalPlayer.Faction.Name + "\\sections\\cr_eng_fusion.section";
         design3.DesignSections[1]          = new DesignSectionInfo();
         design3.DesignSections[1].FilePath = "factions\\" + this.App.LocalPlayer.Faction.Name + "\\sections\\cr_mis_brcarrier.section";
         design3.DesignSections[2]          = new DesignSectionInfo();
         design3.DesignSections[2].FilePath = "factions\\" + this.App.LocalPlayer.Faction.Name + "\\sections\\cr_cmd_assault.section";
         int    designID3 = this.App.GameDatabase.InsertDesignByDesignInfo(design3);
         Random random    = new Random();
         for (int index = 0; index < 5; ++index)
         {
             foreach (SectionInstanceInfo shipSectionInstance in this.App.GameDatabase.GetShipSectionInstances(this.App.GameDatabase.InsertShip(reserveFleetId.Value, designID3, null, (ShipParams)0, new int?(), 0)))
             {
                 shipSectionInstance.Structure = (int)((double)shipSectionInstance.Structure * (double)random.NextSingle());
                 this.App.GameDatabase.UpdateSectionInstance(shipSectionInstance);
             }
         }
         DesignInfo design4 = new DesignInfo();
         design4.PlayerID                   = this.App.LocalPlayer.ID;
         design4.Name                       = "Repair Dem";
         design4.Role                       = ShipRole.CARRIER;
         design4.DesignSections             = new DesignSectionInfo[3];
         design4.DesignSections[0]          = new DesignSectionInfo();
         design4.DesignSections[0].FilePath = "factions\\" + this.App.LocalPlayer.Faction.Name + "\\sections\\cr_eng_fusion.section";
         design4.DesignSections[1]          = new DesignSectionInfo();
         design4.DesignSections[1].FilePath = "factions\\" + this.App.LocalPlayer.Faction.Name + "\\sections\\cr_mis_repair.section";
         design4.DesignSections[2]          = new DesignSectionInfo();
         design4.DesignSections[2].FilePath = "factions\\" + this.App.LocalPlayer.Faction.Name + "\\sections\\cr_cmd_assault.section";
         int designID4 = this.App.GameDatabase.InsertDesignByDesignInfo(design4);
         for (int index = 0; index < 3; ++index)
         {
             this.App.GameDatabase.InsertShip(reserveFleetId.Value, designID4, null, (ShipParams)0, new int?(), 0);
         }
         DesignInfo designInfo = new DesignInfo();
         design4.PlayerID                   = this.App.LocalPlayer.ID;
         design4.Name                       = "Little MEEP";
         design4.DesignSections             = new DesignSectionInfo[2];
         design4.DesignSections[0]          = new DesignSectionInfo();
         design4.DesignSections[0].FilePath = "factions\\" + this.App.LocalPlayer.Faction.Name + "\\sections\\br_eng_fusion.section";
         design4.DesignSections[1]          = new DesignSectionInfo();
         design4.DesignSections[1].FilePath = "factions\\" + this.App.LocalPlayer.Faction.Name + "\\sections\\br_msn_spinal.section";
         this.App.GameDatabase.InsertDesignByDesignInfo(design4);
         DesignInfo design5 = new DesignInfo();
         design5.PlayerID                   = this.App.LocalPlayer.ID;
         design5.Name                       = "My Fun Leviathan";
         design5.Role                       = ShipRole.CARRIER;
         design5.Class                      = ShipClass.Leviathan;
         design5.DesignSections             = new DesignSectionInfo[1];
         design5.DesignSections[0]          = new DesignSectionInfo();
         design5.DesignSections[0].FilePath = "factions\\" + this.App.LocalPlayer.Faction.Name + "\\sections\\lv_carrier.section";
         int designID5 = this.App.GameDatabase.InsertDesignByDesignInfo(design5);
         for (int index = 0; index < 5; ++index)
         {
             this.App.GameDatabase.InsertShip(reserveFleetId.Value, designID5, null, (ShipParams)0, new int?(), 0);
         }
     }
     else
     {
         this._targetSystemID = ((IEnumerable <object>)stateParams).Count <object>() <= 0 ? this.App.GameDatabase.GetPlayerHomeworld(this.App.LocalPlayer.ID).SystemID : (int)stateParams[0];
     }
     this.App.UI.LoadScreen("RiderManager");
     this._pendingObjects = new List <IGameObject>();
     this._shipDummies    = new List <ShipDummy>();
     this._crits          = new GameObjectSet(this.App);
     this._fleetWidget    = new FleetWidget(this.App, "RiderManager.gameFleetWidget");
     this._fleetWidget.SeparateDefenseFleet = false;
     this._fleetWidget.ShipSelectionEnabled = true;
     this.App.UI.ClearItems("RiderManager.riderList");
 }