private static void Q3Wall(Obj_AI_Base target) { if (target.Distance(Player) < Player.AttackRange || target.Distance(Player) > 650) { return; } var wallPoint = FleeLogic.GetFirstWallPoint(Player.Position, Player.Position.Extend(target.Position, 650)); Player.GetPath(wallPoint); if (!Spells.E.IsReady() || wallPoint.Distance(Player.Position) > Spells.E.Range || !wallPoint.IsValid()) { return; } Spells.E.Cast(wallPoint); if (Spells.R.IsReady() && Spells.R.Instance.Name == IsFirstR) { Spells.R.Cast(); } LeagueSharp.Common.Utility.DelayAction.Add(190, () => Spells.Q.Cast(wallPoint)); if (wallPoint.Distance(Player.Position) <= 100) { Spells.Q.Cast(wallPoint); } }
public static void Flee() { if (!MenuConfig.FleeMouse) { return; } var IsWallDash = FleeLogic.IsWallDash(Player.ServerPosition, Champion.Pounce.Range); var end = Player.ServerPosition.LSExtend(Game.CursorPos, Champion.Pounce.Range); var WallPoint = FleeLogic.GetFirstWallPoint(Player.ServerPosition, end); if (IsWallDash && Champion.Pounce.IsReady()) { EloBuddy.Player.IssueOrder(GameObjectOrder.MoveTo, WallPoint); } if (IsWallDash && Champion.Pounce.IsReady() && WallPoint.Distance(Player.ServerPosition) <= 800) { if (WallPoint.Distance(Player.ServerPosition) <= 600) { EloBuddy.Player.IssueOrder(GameObjectOrder.MoveTo, WallPoint); if (WallPoint.Distance(Player.ServerPosition) < 50 && Champion.Pounce.IsReady()) { if (!CatForm()) { Champion.Aspect.Cast(); } Champion.Pounce.Cast(WallPoint); } } } else { EloBuddy.Player.IssueOrder(GameObjectOrder.MoveTo, Game.CursorPos); } }
public static void Drawing_OnDraw(EventArgs args) { if (Player.IsDead) { return; } var heropos = Drawing.WorldToScreen(ObjectManager.Player.Position); var IsWallDash = FleeLogic.IsWallDash(Player.ServerPosition, Champion.Pounce.Range); var end = Player.ServerPosition.LSExtend(Game.CursorPos, Champion.Pounce.Range); var WallPoint = FleeLogic.GetFirstWallPoint(Player.ServerPosition, end); if (MenuConfig.fleeDraw) { if (IsWallDash) { if (WallPoint.LSDistance(Player.ServerPosition) <= 1200) { Render.Circle.DrawCircle(WallPoint, 60, System.Drawing.Color.White); } } } if (MenuConfig.EngageDraw) { Render.Circle.DrawCircle(Player.Position, 1500, Champion.Javelin.IsReady() ? System.Drawing.Color.FromArgb(120, 0, 170, 255) : System.Drawing.Color.IndianRed); } }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { Menu.AddItem(new MenuItem("FleeKey", "Flee Key").SetValue(new KeyBind('A', KeyBindType.Press))); Menu.AddItem(new MenuItem("FleeMinion", "Jump On Minions").SetValue(true)); Menu.AddItem(new MenuItem("FleeVector", "Jump To Jungle Camps").SetValue(true)); gnarState = new GnarState(); fleeLogic = new FleeLogic(); }
//protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) //{ // fleeLogic = new FleeLogic(); // base.OnLoad(sender, eventArgs); //} protected sealed override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { Menu.AddItem( new MenuItem(Name + "FleeKey", "Flee Key").SetValue(new KeyBind('A', KeyBindType.Press))); Menu.AddItem(new MenuItem(Name + "FleeMinion", "Flee To Minions").SetValue(true)); Menu.AddItem(new MenuItem(Name + "FleeMob", "Flee To Mobs").SetValue(true)); Menu.AddItem( new MenuItem(Name + "FleeVector", "Flee To Vector").SetValue(true) .SetTooltip("Flee's To Jungle Camps")); fleeLogic = new FleeLogic(); }
public static void WallDraw(EventArgs args) { var end = Player.ServerPosition.LSExtend(Game.CursorPos, Spells.Q.Range); var IsWallDash = FleeLogic.IsWallDash(end, Spells.Q.Range); var WallPoint = FleeLogic.GetFirstWallPoint(Player.ServerPosition, end); if (IsWallDash && MenuConfig.FleeSpot) { if (WallPoint.LSDistance(Player.ServerPosition) <= 600) { Render.Circle.DrawCircle(WallPoint, 60, System.Drawing.Color.White); Render.Circle.DrawCircle(end, 60, System.Drawing.Color.Green); } } }
public static void WallDraw(EventArgs args) { if (!MenuConfig.FleeSpot) { return; } var end = Player.ServerPosition.Extend(Game.CursorPos, 350); var isWallDash = FleeLogic.IsWallDash(end, 350); var wallPoint = FleeLogic.GetFirstWallPoint(Player.ServerPosition, end); if (!isWallDash || wallPoint.Distance(Player.ServerPosition) > 600) { return; } Render.Circle.DrawCircle(wallPoint, 60, Color.DarkSlateGray); Render.Circle.DrawCircle(end, 60, Color.White); }
public static void Flee() { if (MenuConfig.WallFlee && Player.CountEnemiesInRange(1200) == 0) { var end = Player.ServerPosition.Extend(Game.CursorPos, 350).To3D(); var isWallDash = FleeLogic.IsWallDash(end, 350); var eend = Player.ServerPosition.Extend(Game.CursorPos, 350).To3D(); var wallE = FleeLogic.GetFirstWallPoint(Player.ServerPosition, eend); var wallPoint = FleeLogic.GetFirstWallPoint(Player.ServerPosition, end); Player.GetPath(wallPoint); if (Spells.Q.IsReady() && Qstack < 3) { Spells.Q.Cast(Game.CursorPos); } if (Qstack != 3 || !isWallDash) { return; } if (Spells.E.IsReady() && wallPoint.Distance(Player.ServerPosition) <= Spells.E.Range) { Spells.E.Cast(wallE); EloBuddy.SDK.Core.DelayAction(() => Spells.Q.Cast(wallPoint), 190); } else if (wallPoint.Distance(Player.ServerPosition) <= 65) { Spells.Q.Cast(wallPoint); } else { EloBuddy.SDK.Orbwalker.MoveTo(wallPoint); } } else { var enemy = EntityManager.Enemies.Where(target => BackgroundData.InRange(target) && Spells.W.IsReady()); var x = Player.Position.Extend(Game.CursorPos, 300).To3D(); var targets = enemy as AIHeroClient[] ?? enemy.ToArray(); if (Spells.W.IsReady() && targets.Any()) { foreach (var target in targets) { if (BackgroundData.InRange(target)) { Spells.W.Cast(); } } } if (Spells.Q.IsReady())// && !Player.IsDashing()) { Spells.Q.Cast(Game.CursorPos); } if (MenuConfig.FleeYomuu) { Usables.CastYoumoo(); } if (Spells.E.IsReady())// && !Player.IsDashing()) { Spells.E.Cast(x); } } }
public static void Combo() { var target = TargetSelector.GetTarget(Player.AttackRange + 310, TargetSelector.DamageType.Physical); if (target == null || !target.IsValidTarget(Player.AttackRange + 310)) { return; } if (Spells.R.IsReady() && Spells.R.Instance.Name == IsSecondR) { var pred = Spells.R.GetPrediction(target, true, collisionable: new[] { CollisionableObjects.YasuoWall }); if (pred.Hitchance < HitChance.High || target.HasBuff(BackgroundData.InvulnerableList.ToString()) || Player.IsWindingUp) { return; } if ((!MenuConfig.OverKillCheck && Qstack > 1) || MenuConfig.OverKillCheck && (target.HealthPercent <= 40 && !Spells.Q.IsReady() && Qstack == 1 || target.Distance(Player) >= Player.AttackRange + 310)) { Spells.R.Cast(pred.CastPosition); } } #region Q3 Wall if (Qstack == 3 && target.Distance(Player) >= Player.AttackRange && target.Distance(Player) <= 650 && MenuConfig.Q3Wall && Spells.E.IsReady()) { var wallPoint = FleeLogic.GetFirstWallPoint(Player.Position, Player.Position.Extend(target.Position, 650)); Player.GetPath(wallPoint); if (!Spells.E.IsReady() || wallPoint.Distance(Player.Position) > Spells.E.Range || !wallPoint.IsValid()) { return; } Spells.E.Cast(wallPoint); if (Spells.R.IsReady() && Spells.R.Instance.Name == IsFirstR) { Spells.R.Cast(); } Utility.DelayAction.Add(190, () => Spells.Q.Cast(wallPoint)); if (wallPoint.Distance(Player.Position) <= 100) { Spells.Q.Cast(wallPoint); } } #endregion if (Spells.E.IsReady()) { Spells.E.Cast(target.Position); if (MenuConfig.AlwaysR && Spells.R.IsReady() && Spells.R.Instance.Name == IsFirstR) { Spells.R.Cast(); } else { Utility.DelayAction.Add(10, Usables.CastHydra); } } if (!Spells.W.IsReady() || !BackgroundData.InRange(target)) { return; } if (MenuConfig.Doublecast && Spells.Q.IsReady() && Qstack != 2) { BackgroundData.CastW(target); BackgroundData.DoubleCastQ(target); } else { BackgroundData.CastW(target); } }
public static void Combo() { var targetAquireRange = Spells.R.IsReady() ? Player.AttackRange + 390 : Player.AttackRange + 370; var target = TargetSelector.GetTarget(targetAquireRange, DamageType.Physical); //var target = TargetSelector.GetTarget(targetAquireRange, DamageType.Physical, Player.Position); if (target == null || !target.IsValidTarget() || target.Type != Player.Type) { return; } if (Spells.R.IsReady() && Spells.R.Name == IsSecondR) { var pred = Spells.R.GetPrediction(target); //, true, collisionable: new[] { CollisionableObjects.YasuoWall }); if (pred.HitChance != EloBuddy.SDK.Enumerations.HitChance.High || target.HasBuff(BackgroundData.InvulnerableList.ToString())) // || Player.IsWindingUp) { //return; } else { if ((!MenuConfig.OverKillCheck && Qstack > 1) || MenuConfig.OverKillCheck && (target.HealthPercent <= 40 && !Spells.Q.IsReady() && Qstack == 1 || target.Distance(Player) >= Player.AttackRange + 310)) { Player.Spellbook.CastSpell(SpellSlot.R, pred.UnitPosition); } } } #region Q3 Wall if (Qstack == 3 && target.Distance(Player) >= Player.AttackRange && target.Distance(Player) <= 650 && MenuConfig.Q3Wall && Spells.E.IsReady()) { var wallPoint = FleeLogic.GetFirstWallPoint(Player.Position, Player.Position.Extend(target.Position, 650).To3D());//TODO: Fix this... Player.GetPath(wallPoint); if (!Spells.E.IsReady() || wallPoint.Distance(Player.Position) > Spells.E.Range || !wallPoint.IsValid()) { //return; } else { Player.Spellbook.CastSpell(SpellSlot.E, wallPoint); if (Spells.R.IsReady() && Spells.R.Name == IsFirstR) { Player.Spellbook.CastSpell(SpellSlot.R, target); } EloBuddy.SDK.Core.DelayAction(() => Player.Spellbook.CastSpell(SpellSlot.Q, wallPoint), 190); if (wallPoint.Distance(Player.Position) <= 100) { Player.Spellbook.CastSpell(SpellSlot.Q, wallPoint); } } } #endregion if (Spells.E.IsReady()) { //Chat.Print("I casted E toward " + target.Name); Usables.CastYoumoo(); if (MenuConfig.AlwaysR && Spells.R.IsReady() && !Spells.R.IsOnCooldown && Spells.R.Name == IsFirstR) { Player.Spellbook.CastSpell(SpellSlot.R, target); } else { Player.Spellbook.CastSpell(SpellSlot.E, target); //if (Player.Distance(target) < 350) EloBuddy.SDK.Core.DelayAction(Usables.CastHydra, 10); } } if (Spells.W.IsReady() && BackgroundData.InRange(target)) { if (MenuConfig.Doublecast && Spells.Q.IsReady() && Qstack != 2) { BackgroundData.CastW(target); BackgroundData.DoubleCastQ(target); } else { BackgroundData.CastW(target); } } //Added.... if (Spells.Q.IsReady() && Spells.Q.IsInRange(target)) { BackgroundData.CastQ(target); //Player.Spellbook.CastSpell(SpellSlot.Q, target); } }
public static void Flee() { if (MenuConfig.WallFlee && ObjectManager.Player.CountEnemiesInRange(1500) == 0) { var end = Player.ServerPosition.Extend(Game.CursorPos, 350); var isWallDash = FleeLogic.IsWallDash(end, 350); var eend = Player.ServerPosition.Extend(Game.CursorPos, 350); var wallE = FleeLogic.GetFirstWallPoint(Player.ServerPosition, eend); var wallPoint = FleeLogic.GetFirstWallPoint(Player.ServerPosition, end); Player.GetPath(wallPoint); if (Spells.Q.IsReady() && Qstack < 3) { Spells.Q.Cast(Game.CursorPos); } if (Qstack != 3 || !isWallDash) { return; } Player.IssueOrder(GameObjectOrder.MoveTo, wallPoint); if (Spells.E.IsReady() && wallPoint.Distance(Player.ServerPosition) <= Spells.E.Range) { Spells.E.Cast(wallE); Utility.DelayAction.Add(190, () => Spells.Q.Cast(wallPoint)); } if (wallPoint.Distance(Player.ServerPosition) <= 65) { Spells.Q.Cast(wallPoint); } } else { var enemy = HeroManager.Enemies.Where(target => BackgroundData.InRange(target) && Spells.W.IsReady()); var x = Player.Position.Extend(Game.CursorPos, 300); var targets = enemy as Obj_AI_Hero[] ?? enemy.ToArray(); if (Spells.W.IsReady() && targets.Any()) { foreach (var target in targets) { if (BackgroundData.InRange(target)) { Spells.W.Cast(); } } } if (Spells.Q.IsReady() && !Player.IsDashing()) { Spells.Q.Cast(Game.CursorPos); } if (MenuConfig.FleeYomuu) { Usables.CastYoumoo(); } if (Spells.E.IsReady() && !Player.IsDashing()) { Spells.E.Cast(x); } } }
public static void Flee() { if (MenuConfig.WallFlee && Player.CountEnemiesInRange(1200) == 0) { var end = Player.ServerPosition.Extend(Game.CursorPos, 350).To3D(); var isWallDash = FleeLogic.IsWallDash(end, 350); var eend = Player.ServerPosition.Extend(Game.CursorPos, 350).To3D(); var wallE = FleeLogic.GetFirstWallPoint(Player.ServerPosition, eend); var wallPoint = FleeLogic.GetFirstWallPoint(Player.ServerPosition, end); Player.GetPath(wallPoint); if (Spells.Q.IsReady() && Qstack < 3) { Spells.Q.Cast(Game.CursorPos); } if (Qstack != 3 || !isWallDash) { return; } if (Spells.E.IsReady() && wallPoint.Distance(Player.ServerPosition) <= Spells.E.Range) { Spells.E.Cast(wallE); EloBuddy.SDK.Core.DelayAction(() => Spells.Q.Cast(wallPoint), 190); } else if (wallPoint.Distance(Player.ServerPosition) <= 65) { Spells.Q.Cast(wallPoint); } else { EloBuddy.SDK.Orbwalker.MoveTo(wallPoint); } } else { var enemy = TargetSelector.GetTarget(RivenSharp.Core.Spells.Q.Range, DamageType.Physical); if (enemy == null || enemy.IsInvulnerable || enemy.MagicImmune) { return; } var x = Player.Position.Extend(Game.CursorPos, 300).To3D(); if (Spells.W.IsReady() && enemy.IsValidTarget(200)) { if (BackgroundData.InRange(enemy)) { Spells.W.Cast(); } } if (Spells.Q.IsReady())// && !Player.IsDashing()) { Spells.Q.Cast(Game.CursorPos); } if (MenuConfig.FleeYomuu) { Usables.CastYoumoo(); } if (Spells.E.IsReady())// && !Player.IsDashing()) { Spells.E.Cast(x); } } }
public static void Draw(EventArgs args) { if (Player.IsDead) { return; } if (MenuConfig.QMinionDraw) { var minions = GameObjects.EnemyMinions.Where(m => m.IsValidTarget(Player.AttackRange + 350)); foreach (var m in minions) { if (m.Health <= Spells.Q.GetDamage(m)) { Render.Circle.DrawCircle(m.Position, m.BoundingRadius, Color.LightSeaGreen); } } } if (MenuConfig.DrawFlee) { var end = Player.Position.Extend(Game.CursorPos, 200); var isWallDash = FleeLogic.IsWallDash(end, 200); var wallPoint = FleeLogic.GetFirstWallPoint(Player.ServerPosition, end); if (isWallDash && wallPoint.Distance(Player.ServerPosition) < 260) { Render.Circle.DrawCircle(wallPoint, 60, Color.LightGreen); Render.Circle.DrawCircle(end, 60, Color.White); } else { Render.Circle.DrawCircle(wallPoint, 60, Color.Red); } } if (MenuConfig.BurstKeyBind.Active) { var textPos = Drawing.WorldToScreen(Player.Position); Drawing.DrawText(textPos.X - 27, textPos.Y + 15, Spells.Flash.IsReady() ? Color.LightCyan : Color.DarkSlateGray, "Flash Burst"); } if (!MenuConfig.DrawCombo) { return; } if (Spells.Flash.IsReady() && MenuConfig.BurstKeyBind.Active) { if (Spells.R.IsReady() || MenuConfig.FnoR) { Render.Circle.DrawCircle(Player.Position, 425 + Spells.W.Range - 35, Color.Yellow, 4, true); } } if (Spells.E.IsReady()) { Render.Circle.DrawCircle(Player.Position, 310 + Player.AttackRange, Spells.Q.IsReady() ? Color.LightBlue : Color.DarkSlateGray); } else { Render.Circle.DrawCircle(Player.Position, Player.GetRealAutoAttackRange(Player), Spells.Q.IsReady() ? Color.LightBlue : Color.DarkSlateGray); } }