public void Draw(SpriteBatch g) { //Argent g.Draw(Ressources.Argent, new Rectangle((int)Position.X - 340, (int)Position.Y - 220, Ressources.Argent.Width / 3, Ressources.Argent.Height / 3), Color.LightGreen); g.DrawString(Ressources.TexteItalic, Argent.ToString(), new Vector2(Position.X - 300, Position.Y - 220), Color.LightGreen); //Balle if (!PersoSpeciaux) { if (Arme == 0) { Chargeur.Draw(g); g.DrawString(Ressources.TexteItalic, Balle.ToString(), new Vector2(Position.X - 300, Position.Y - 190), Color.OrangeRed); } else if (Arme == 1) { Chargeur.Draw(g); g.DrawString(Ressources.TexteItalic, Fleche.ToString(), new Vector2(Position.X - 300, Position.Y - 190), Color.OrangeRed); } else if (Arme == 2) { Chargeur.Draw(g); g.DrawString(Ressources.TexteItalic, BalleShotgun.ToString(), new Vector2(Position.X - 300, Position.Y - 190), Color.OrangeRed); } else if (Arme == 4) { Chargeur.Draw(g); g.DrawString(Ressources.TexteItalic, Convert.ToInt32(Laser).ToString(), new Vector2(Position.X - 300, Position.Y - 190), Color.OrangeRed); } } }