public void BasicFlatRideSettings(FlatRide FlatRideScript) { FlatRideScript.fenceStyle = AssetManager.Instance.rideFenceStyles.rideFenceStyles[0].identifier; //= AssetManager.Instance.rideFenceGO; FlatRideScript.entranceGO = AssetManager.Instance.attractionEntranceGO; FlatRideScript.exitGO = AssetManager.Instance.attractionExitGO; FlatRideScript.categoryTag = "Attractions/Flat Ride"; FlatRideScript.entranceExitBuilderGO = AssetManager.Instance.flatRideEntranceExitBuilderGO; }
public static void BasicFlatRideSetup(FlatRide flatRide) { flatRide.fenceStyle = AssetManager.Instance.rideFenceStyles.rideFenceStyles[0].identifier; flatRide.entranceGO = Extra.FlatRideEntrance(flatRide.gameObject); flatRide.exitGO = AssetManager.Instance.attractionExitGO; flatRide.categoryTag = "Attractions/Flat Ride"; flatRide.defaultEntranceFee = 1f; flatRide.entranceExitBuilderGO = AssetManager.Instance.flatRideEntranceExitBuilderGO; }
public void BasicFlatRideSettings(FlatRide flatRideScript, string displayName, float price, float excitement, float intensity, float nausea, int x, int z) { _sceneryObjects.Add(flatRideScript); AssetManager.Instance.registerObject(flatRideScript); flatRideScript.fenceGO = AssetManager.Instance.rideFenceGO; flatRideScript.entranceGO = AssetManager.Instance.rideEntranceGO; flatRideScript.exitGO = AssetManager.Instance.rideExitGO; typeof(FlatRide).GetField("entranceExitBuilderGO", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public).SetValue(flatRideScript, AssetManager.Instance.flatRideEntranceExitBuilderGO); flatRideScript.price = price; flatRideScript.excitementRating = excitement; flatRideScript.intensityRating = intensity; flatRideScript.nauseaRating = nausea; flatRideScript.setDisplayName(displayName); flatRideScript.xSize = x; flatRideScript.zSize = z; }
public void BasicFlatRideSettings(FlatRide flatRide, string name, float price, float excitement, float intensity, float nausea, int x, int Z) { _sceneryObjects.Add(flatRide); flatRide.setFenceStyle(AssetManager.Instance.rideFenceStyles.rideFenceStyles[0].identifier); //= AssetManager.Instance.rideFenceGO; flatRide.entranceGO = AssetManager.Instance.attractionEntranceGO; flatRide.exitGO = AssetManager.Instance.attractionExitGO; flatRide.categoryTag = "Attractions/Flat Ride"; flatRide.entranceExitBuilderGO = AssetManager.Instance.flatRideEntranceExitBuilderGO; flatRide.price = price; flatRide.excitementRating = excitement; flatRide.intensityRating = intensity; flatRide.nauseaRating = nausea; flatRide.setDisplayName(name); flatRide.xSize = x; flatRide.zSize = Z; }
public void BasicFlatRideSettings(FlatRide FlatRideScript, string DisplayName, float price, float excitement, float intensity, float nausea, int x, int Z) { _sceneryObjects.Add(FlatRideScript); AssetManager.Instance.registerObject(FlatRideScript); FlatRideScript.setFenceStyle(AssetManager.Instance.rideFenceStyles.rideFenceStyles[0].identifier); //= AssetManager.Instance.rideFenceGO; FlatRideScript.entranceGO = AssetManager.Instance.attractionEntranceGO; FlatRideScript.exitGO = AssetManager.Instance.attractionExitGO; FlatRideScript.entranceExitBuilderGO = AssetManager.Instance.flatRideEntranceExitBuilderGO; FlatRideScript.price = price; FlatRideScript.categoryTag = "Attractions/Flat Ride"; FlatRideScript.excitementRating = excitement; FlatRideScript.intensityRating = intensity; FlatRideScript.nauseaRating = nausea; FlatRideScript.setDisplayName(DisplayName); FlatRideScript.xSize = x; FlatRideScript.zSize = Z; }