public void SendInitialConnectionAck()
    {
        FlatBufferBuilder fbb = new FlatBufferBuilder(1024);

        var playerInfoOffset = FlatCreator.CreatePlayerInfo(fbb, Id, _playerGo.transform.position.x, _playerGo.transform.position.y,
                                                            _playerGo.transform.position.z,
                                                            _playerGo.transform.rotation.x, _playerGo.transform.rotation.y, _playerGo.transform.rotation.z,
                                                            _playerGo.transform.rotation.w);

        InitialConnectCommand.StartInitialConnectCommand(fbb);
        InitialConnectCommand.AddPlayer(fbb, playerInfoOffset);
        var initialCommandOffset = InitialConnectCommand.EndInitialConnectCommand(fbb);

        MessageRoot.StartMessageRoot(fbb);
        MessageRoot.AddDataType(fbb, Data.InitialConnectCommand);
        MessageRoot.AddData(fbb, initialCommandOffset.Value);
        var msgRootOffset = MessageRoot.EndMessageRoot(fbb);

        MessageRoot.FinishMessageRootBuffer(fbb, msgRootOffset);


        byte[] buf = fbb.SizedByteArray();

        _writer.BaseStream.Write(buf, 0, buf.Length);
        _writer.Flush();
    }
    public void SendMovement(float pX, float pY, float pZ,
                             float rX, float rY, float rZ, float rW)
    {
        FlatBufferBuilder fbb = new FlatBufferBuilder(1024);

        var playerInfoOffset = FlatCreator.CreatePlayerInfo(fbb, Id, pX, pY, pZ, rX, rY, rZ, rW);

        MovementCommand.StartMovementCommand(fbb);
        MovementCommand.AddPlayer(fbb, playerInfoOffset);
        var movementCommandOffset = MovementCommand.EndMovementCommand(fbb);

        MessageRoot.StartMessageRoot(fbb);
        MessageRoot.AddDataType(fbb, Data.MovementCommand);
        MessageRoot.AddData(fbb, movementCommandOffset.Value);
        var msgRootOffset = MessageRoot.EndMessageRoot(fbb);

        MessageRoot.FinishMessageRootBuffer(fbb, msgRootOffset);

        byte[] buf = fbb.SizedByteArray();

        _writer.BaseStream.Write(buf, 0, buf.Length);
        _writer.Flush();
    }