Esempio n. 1
0
        private void OnLoginRequest(Message msg)
        {
            var req = (LoginRequest)msg.Body;

            this.name    = req.Name;
            this.actorId = this.scene.AllocateCube(this.name);

            if (this.actorId > 0)
            {
                logger.Info("Login succeeded: {0}, ObjectId: {1}", this.name, this.actorId);

                var fbb  = new FlatBufferBuilder(1024);
                var oRes = LoginResponse.CreateLoginResponse(fbb, this.actorId);
                LoginResponse.FinishLoginResponseBuffer(fbb, oRes);

                WriteBytes(FlatBufferExtensions.ToProtocolMessage(fbb, ServerMessageIds.LoginResponse));

                foreach (var bytes in this.scene.GetSceneData())
                {
                    WriteBytes(bytes);
                }
            }
            else
            {
                logger.Info("Login failed.");
            }
        }
        public void TestFlatBufferConsistency()
        {
            var random   = new Random();
            var recorder = new FlatBufferRecorder();
            var replayer = new FlatBufferReplayer();

            var schema = new MessageSchema();

            schema.Register(1, SynchronizeSceneData.GetRootAsSynchronizeSceneData);

            var processor = new MessageProcessor(schema);

            processor.Attach(1, msg => OnProcessMessage(recorder, replayer, msg));

            for (var time = 0; time < TotalRunTime; time += RecordInterval)
            {
                var fbb = RandomRecord(random, recorder, time);
                if (fbb != null)
                {
                    var bytes = FlatBufferExtensions.ToProtocolMessage(fbb, 1);

                    processor.Enqueue(bytes);
                    processor.Process();
                }
            }
        }
Esempio n. 3
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        public void Input(Command command)
        {
            var time = this.replayer.Scene.ElapsedTime;
            var fbb  = new FlatBufferBuilder(1024);

            var oInput = InputRequest.CreateInputRequest(fbb, time, command);

            InputRequest.FinishInputRequestBuffer(fbb, oInput);

            WriteBytes(FlatBufferExtensions.ToProtocolMessage(fbb, ClientMessageIds.InputRequest));

            Debug.Log(string.Format("Input {0} {1}ms", command, time));
        }
Esempio n. 4
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        public void Login()
        {
            var fbb = new FlatBufferBuilder(1024);

            var oName  = fbb.CreateString(this.name);
            var oLogin = LoginRequest.CreateLoginRequest(fbb, oName);

            LoginRequest.FinishLoginRequestBuffer(fbb, oLogin);

            WriteBytes(FlatBufferExtensions.ToProtocolMessage(fbb, ClientMessageIds.LoginRequest));

            Debug.Log("Login");
        }