public void Home() { go = true; Settings.instance.readyToOrbitRotate = false; Settings.instance.rotModeChanged = true; Settings.instance.orbitRotation = true; Settings.instance.House.gameObject.GetComponent <Renderer>().material = Flat.ChangeMaterial(Settings.instance.selectedFlat.availability); }
public void SelectObject() { if (Settings.instance.interactive) { ClosePopups(); if (Settings.instance.House != null) { Settings.instance.House.transform.Find("Point").GetComponent <Canvas>().gameObject.SetActive(true); Settings.instance.House.gameObject.GetComponent <Renderer>().material = Flat.ChangeMaterial(Settings.instance.selectedFlat.availability); } Settings.instance.House = gameObject; if (Settings.instance.House.transform != null && !floor4.gameObject.active) { floorSlider.gameObject.SetActive(false); Settings.instance.objectSelected = true; Settings.instance.selectedFlat = new Flat(); Settings.instance.selectedFlat = gameObject.GetComponent <Flat>(); Settings.instance.orbitRotation = false; Settings.instance.interactive = false; } } }