// Use this for initialization
 void Start()
 {
     _fpCamera = GetComponentInChildren<Camera>();
     _flashlight = GetComponentInChildren<FlashlightBehavior>();
     MouseLook.Init(transform, _fpCamera.transform);
 }
 // Use this for initialization
 void Start()
 {
     Debug.Assert(Encounters.Any(x => x.GetComponentInChildren<IEncounter>() == null), "There is an object that does not conform to the \"IEncounter\" interface in the EncounterManager");
     _tentPlayer = GetComponentInChildren<TentPlayerBehavior>();
     _tentPlayerLight = _tentPlayer.GetComponentInChildren<FlashlightBehavior>();
 }