Esempio n. 1
0
    // Runs when object is hit with player weapon
    public void TakeDamage(Vector3 hitPosition, float duration, float power)
    {
        m_KnockbackTime = duration;
        Vector3 vec = transform.position - hitPosition;

        m_RGB.AddForce(vec * power, ForceMode2D.Impulse);
        StartCoroutine(m_FlashScript.FlashAlpha());
    }
Esempio n. 2
0
    // Apply knockback to player based on hazard values
    public void ApplyKnockback(float duration, float power, int damage)
    {
        m_KnockBackTime = duration;
        Vector3 vec = -m_LastDirection;

        m_RGB.AddForce(vec * power, ForceMode2D.Impulse);
        if (!m_IsBlocking)
        {
            m_PlayerScript.RemoveHealth(damage);
            StartCoroutine(m_FlashScript.FlashAlpha());
        }
    }