static ASTBuilder()
 {
     {
         // set up for localizing messages
         m_localizationManager = new LocalizationManager();
         m_localizationManager.addLocalizer(new DebuggerLocalizer("Flash.Tools.Debugger.Expression.expression."));                 //$NON-NLS-1$
     }
 }
Esempio n. 2
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 static PlayerSessionManager()
 {
     {
         // set up for localizing messages
         m_localizationManager = new LocalizationManager();
         m_localizationManager.addLocalizer(new DebuggerLocalizer("Flash.Tools.Debugger.Concrete.djapi."));                 //$NON-NLS-1$
     }
 }
Esempio n. 3
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		static Bootstrap()
		{
			{
				// set up for localizing messages
				m_localizationManager = new LocalizationManager();
				m_localizationManager.addLocalizer(new DebuggerLocalizer("Flash.Tools.Debugger.djapi.")); //$NON-NLS-1$
			}
		}
Esempio n. 4
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 static Bootstrap()
 {
     {
         // set up for localizing messages
         m_localizationManager = new LocalizationManager();
         m_localizationManager.addLocalizer(new DebuggerLocalizer("Flash.Tools.Debugger.djapi."));                 //$NON-NLS-1$
     }
 }
		static ASTBuilder()
		{
			{
				// set up for localizing messages
				m_localizationManager = new LocalizationManager();
				m_localizationManager.addLocalizer(new DebuggerLocalizer("Flash.Tools.Debugger.Expression.expression.")); //$NON-NLS-1$
			}
		}
		static PlayerSessionManager()
		{
			{
				// set up for localizing messages
				m_localizationManager = new LocalizationManager();
				m_localizationManager.addLocalizer(new DebuggerLocalizer("Flash.Tools.Debugger.Concrete.djapi.")); //$NON-NLS-1$
			}
		}