static ASTBuilder() { { // set up for localizing messages m_localizationManager = new LocalizationManager(); m_localizationManager.addLocalizer(new DebuggerLocalizer("Flash.Tools.Debugger.Expression.expression.")); //$NON-NLS-1$ } }
static PlayerSessionManager() { { // set up for localizing messages m_localizationManager = new LocalizationManager(); m_localizationManager.addLocalizer(new DebuggerLocalizer("Flash.Tools.Debugger.Concrete.djapi.")); //$NON-NLS-1$ } }
static Bootstrap() { { // set up for localizing messages m_localizationManager = new LocalizationManager(); m_localizationManager.addLocalizer(new DebuggerLocalizer("Flash.Tools.Debugger.djapi.")); //$NON-NLS-1$ } }
static Bootstrap() { { // set up for localizing messages m_localizationManager = new LocalizationManager(); m_localizationManager.addLocalizer(new DebuggerLocalizer("Flash.Tools.Debugger.djapi.")); //$NON-NLS-1$ } }
static ASTBuilder() { { // set up for localizing messages m_localizationManager = new LocalizationManager(); m_localizationManager.addLocalizer(new DebuggerLocalizer("Flash.Tools.Debugger.Expression.expression.")); //$NON-NLS-1$ } }
static PlayerSessionManager() { { // set up for localizing messages m_localizationManager = new LocalizationManager(); m_localizationManager.addLocalizer(new DebuggerLocalizer("Flash.Tools.Debugger.Concrete.djapi.")); //$NON-NLS-1$ } }