void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Player") { if (KeyEnabled.activeInHierarchy) { FlagDown.SetActive(false); AudioSource.PlayClipAtPoint(Win, transform.position); FlagUp.SetActive(true); int HighTime = PlayerPrefs.GetInt("Timer"); if (Timer > HighTime) { SetNewHighScore(); } else { } SceneManager.LoadScene(2); } } }
void Start() { Instantiate(Enemy, EnemySpawn.position, Quaternion.identity); FlagDown.SetActive(true); FlagUp.SetActive(false); }