Esempio n. 1
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.gameObject.tag == "Player")
     {
         if (KeyEnabled.activeInHierarchy)
         {
             FlagDown.SetActive(false);
             AudioSource.PlayClipAtPoint(Win, transform.position);
             FlagUp.SetActive(true);
             int HighTime = PlayerPrefs.GetInt("Timer");
             if (Timer > HighTime)
             {
                 SetNewHighScore();
             }
             else
             {
             }
             SceneManager.LoadScene(2);
         }
     }
 }
Esempio n. 2
0
 void Start()
 {
     Instantiate(Enemy, EnemySpawn.position, Quaternion.identity);
     FlagDown.SetActive(true);
     FlagUp.SetActive(false);
 }