Esempio n. 1
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 public void UpdateEnemyFlagPointer(UpdateEvent e, EnemyFlagPointerNode pointer, [JoinAll] SelfBattleUser user, [JoinByUser] HUDNodes.SelfTankNode selfTank, [JoinByBattle] ICollection <FlagNotHomeNode> flags, [JoinAll] BattleCameraNode battleCamera, [JoinAll] SingleNode <CTFComponent> ctfGameNode)
 {
     if (flags.Count >= 2)
     {
         FlagNotHomeNode oppositeTeamFlag = this.GetOppositeTeamFlag(flags, user);
         if ((oppositeTeamFlag != null) && this.NotFlagCarrier(selfTank, oppositeTeamFlag))
         {
             this.SetFlagPointerPosition(oppositeTeamFlag, pointer.enemyFlagPointer, battleCamera.camera.UnityCamera);
         }
         else
         {
             pointer.enemyFlagPointer.Hide();
         }
     }
 }
Esempio n. 2
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        private void SetFlagPointerPosition(FlagNotHomeNode flag, FlagPointerComponent pointer, Camera battleCamera)
        {
            bool flag2;

            pointer.Show();
            BoxCollider   boxCollider      = flag.flagCollider.boxCollider;
            Vector2       size             = pointer.selfRect.rect.size;
            Vector3       localScale       = pointer.parentCanvasRect.localScale;
            Vector2       selfRect         = new Vector2(size.x * localScale.x, size.y * localScale.y);
            Vector3       worldPos         = boxCollider.transform.TransformPoint(boxCollider.center);
            Vector2       vector5          = this.CalculateFlagScreenPosition(pointer, battleCamera, worldPos, selfRect, out flag2);
            RectTransform parentCanvasRect = pointer.parentCanvasRect;

            pointer.transform.localPosition = (Vector3)(this.GetCanvasPosition((Vector3)vector5, parentCanvasRect) + new Vector2(0f, !flag2 ? 0f : (size.y / 2f)));
        }
Esempio n. 3
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 public void ChangeBaseIconWhenFlagNotHome(NodeAddedEvent e, [Combine] FlagNotHomeNode flag, [JoinByTeam] FlagPedestalNode flagPedestal, SelfBattleUser user, [Context] SingleNode <AlliesBasePointerComponent> alliesPointer, [Context] EnemyBasePointer enemyPointer)
 {
     this.SetFlagNotHomeIcon(flag, user, alliesPointer, enemyPointer);
 }
Esempio n. 4
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 public void UpdateAlliasFlagPointer(UpdateEvent e, SingleNode <AlliesFlagPointerComponent> pointer, [JoinAll] HUDNodes.SelfTankNode selfTank, [JoinByTeam] FlagNotHomeNode flag, [JoinAll] BattleCameraNode battleCamera, [JoinAll] SingleNode <CTFComponent> ctfGameNode)
 {
     if (this.NotFlagCarrier(selfTank, flag))
     {
         this.SetFlagPointerPosition(flag, pointer.component, battleCamera.camera.UnityCamera);
     }
     else
     {
         pointer.component.Hide();
     }
 }
Esempio n. 5
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 private bool NotFlagCarrier(HUDNodes.SelfTankNode selfTank, FlagNotHomeNode flag) =>
 !(flag.Entity.HasComponent <TankGroupComponent>() && (selfTank.tankGroup.Key == flag.Entity.GetComponent <TankGroupComponent>().Key));