Esempio n. 1
0
        private void SelectBackType(FlagBackType backType)
        {
            _backType = backType;

            foreach (Grid button in panelBacks.Children)
            {
                foreach (UIElement buttonChild in button.Children)
                {
                    if (buttonChild is Rectangle)
                    {
                        if ((FlagBackType)((Rectangle)buttonChild).Tag == backType)
                        {
                            button.Effect = _selectEffect;
                        }
                        else
                        {
                            button.Effect = null;
                        }

                        break;
                    }
                }
            }

            RedrawFlag();
        }
Esempio n. 2
0
        public static Tuple <FlagBackType, FlagOverlayType?, FlagOverlayType?> GetRandomEnums()
        {
            Random rand = StaticRandom.GetRandomForThread();

            double overlayProb = rand.NextDouble();

            // Choose a background
            FlagBackType backType = UtilityCore.GetRandomEnum <FlagBackType>();

            FlagOverlayType[] backTypeFilter = _similarOptions.Value.
                                               Where(o => o.Item2.Any(p => p == backType)).
                                               SelectMany(o => o.Item1).
                                               ToArray();

            // Choose overlay one
            FlagOverlayType?overlayType1 = null;

            if (overlayProb > .33)
            {
                overlayType1 = UtilityCore.GetRandomEnum <FlagOverlayType>(backTypeFilter);
            }

            // Choose overlay two
            FlagOverlayType?overlayType2 = null;

            if (overlayProb > .66)
            {
                var test = _notAbove.Value.
                           Where(o => o.Item2.Any(p => p == overlayType1.Value)).
                           SelectMany(o => o.Item1).
                           ToArray();


                IEnumerable <FlagOverlayType> filter2 = UtilityCore.Iterate(
                    new[] { overlayType1.Value },
                    backTypeFilter,
                    _similarOptions.Value.Where(o => o.Item1.Any(p => p == overlayType1.Value)).SelectMany(o => o.Item1),
                    _notAbove.Value.Where(o => o.Item2.Any(p => p == overlayType1.Value)).SelectMany(o => o.Item1)
                    );

                overlayType2 = UtilityCore.GetRandomEnum <FlagOverlayType>(filter2);
            }

            return(Tuple.Create(backType, overlayType1, overlayType2));
        }
        private void SelectBackType(FlagBackType backType)
        {
            _backType = backType;

            foreach (Grid button in panelBacks.Children)
            {
                foreach (UIElement buttonChild in button.Children)
                {
                    if (buttonChild is Rectangle)
                    {
                        if ((FlagBackType)((Rectangle)buttonChild).Tag == backType)
                        {
                            button.Effect = _selectEffect;
                        }
                        else
                        {
                            button.Effect = null;
                        }

                        break;
                    }
                }
            }

            RedrawFlag();
        }