Esempio n. 1
0
        public void MustSaveGetUpdateGame()
        {
            //Given
            var domainNotification = serviceProvider.GetService <INotificationHandler <DomainNotification> >();
            var mediator           = serviceProvider.GetService <IMediatorHandler>();
            var gameService        = serviceProvider.GetService <IGameService>();
            var controller         = new GameController(domainNotification, mediator);
            var gameViewModel      = FixtureCreateObject.ViewModelGenerator <GameViewModel>();

            //When
            //Save
            var result   = controller.Post(gameService, gameViewModel);
            var response = GetResponse <GameViewModel>(result);
            //Recovery
            var getValue    = controller.Get(gameService, response.Data.Id);
            var getResponse = GetResponse <GameViewModel>(getValue);
            //Update and Persist
            var modelUpdate = getResponse.Data;

            modelUpdate.Name = "Novo Nome";
            controller.Put(gameService, modelUpdate);
            //Get updated value
            var getFinal         = controller.Get(gameService, response.Data.Id);
            var getResponseFinal = GetResponse <GameViewModel>(getFinal);

            //Then
            getResponseFinal.Data.Name.Should().Be("Novo Nome");
        }
        private Game GameGenerator()
        {
            var game = FixtureCreateObject.EntityGenerator <Game>();

            var novo = new Game(
                game.Id,
                game.Name,
                game.Description
                );

            return(novo);
        }
Esempio n. 3
0
        public void MustSaveGame()
        {
            //Given
            var domainNotification = serviceProvider.GetService <INotificationHandler <DomainNotification> >();
            var mediator           = serviceProvider.GetService <IMediatorHandler>();
            var gameService        = serviceProvider.GetService <IGameService>();
            var controller         = new GameController(domainNotification, mediator);
            var gameViewModel      = FixtureCreateObject.ViewModelGenerator <GameViewModel>();

            //When
            var result   = controller.Post(gameService, gameViewModel);
            var response = GetResponse <GameViewModel>(result);

            //Then
            response.Data.Id.Should().NotBeEmpty();
            response.Data.Id.Should().NotBe(Guid.Empty);
        }