public FixedVector2 RotateGlobalZAxe(int deg) { return(RotateGlobalZAxe(FixedTrig.Sin(deg), FixedTrig.Cos(deg))); }
public FixedVector2 RotateZAxe(int deg, FixedVector2 pivotPoint) { return(RotateZAxe(FixedTrig.Sin(deg), FixedTrig.Cos(deg), pivotPoint)); }
public FixedTriangle2D RotateZAxe(int deg, FixedVector2 pivotPoint) { RotateZAxe(FixedTrig.Sin(deg), FixedTrig.Cos(deg), pivotPoint); return(this); }
public FixedRectangle2D RotateZAxe(int deg, FixedVector2 pivot) { return(this.RotateZAxe(FixedTrig.Sin(deg), FixedTrig.Cos(deg), pivot)); }
public FixedSegment2D RotateZ(int deg, FixedVector2 pivotPoint) { RotateZ(FixedTrig.Sin(deg), FixedTrig.Cos(deg), pivotPoint); return(this); }