Esempio n. 1
0
        static FixedByteArray SerializeToFixedByteArray(object o, ISurrogateSelector selector)
        {
            if (o == null)
            {
                return(new FixedByteArray(new byte[0], 0));
            }

            FixedByteArray array = new FixedByteArray();

            BinaryFormatter formatter = new BinaryFormatter();

            if (selector != null)
            {
                formatter.SurrogateSelector = selector;
            }

            MemoryStream s = new MemoryStream();

            formatter.Serialize(s, o);
            array.Length = (int)s.Length;
            s.Close();

            array.Data = s.GetBuffer();
            return(array);
        }
Esempio n. 2
0
        /// <summary>
        /// Utility method for serializing objects into a base64 format.
        /// <seealso cref="DeserializeBase64(string, ISurrogateSelector)"/>.  Null object references will
        /// be serialized correctly without causing an exception.
        /// </summary>
        static public string SerializeBase64(object o, ISurrogateSelector selector)
        {
            if (o == null)
            {
                return(NullBase64);
            }

            // convert to bytes, without extra padding at the end
            FixedByteArray array = SerializeToFixedByteArray(o, selector);

            // convert bytes to text
            return(Convert.ToBase64String(array.Data, 0, array.Length));
        }
Esempio n. 3
0
        static FixedByteArray SerializeToFixedByteArray(object o, ISurrogateSelector selector)
        {
            if (o == null)
                return new FixedByteArray(new byte[0], 0);

            FixedByteArray array = new FixedByteArray();

            BinaryFormatter formatter = new BinaryFormatter();

            if (selector != null)
                formatter.SurrogateSelector = selector;

            MemoryStream s = new MemoryStream();

            formatter.Serialize(s, o);
            array.Length = (int)s.Length;
            s.Close();

            array.Data = s.GetBuffer();
            return array;
        }