void Fix64Test() { //Debug.LogError(fix1.ToString()); FixVector3 FA = new FixVector3(0f, 0f, 1f); FixVector3 FB = new FixVector3(1f, 0f, 0f); Fix64 Fangle = FixVector3.Angle(FA, FB); Debug.LogError(Fangle); Debug.LogError(FixVector3.Cross(FA, FB)); Debug.LogError(FixVector3.Rotate(FA, (Fix64)90)); Fix64 angleToH = (Fix64)2 * (Fix64)3.1415927 / (Fix64)360; Fix64 FangleSin = (Fix64)30 * angleToH; Debug.LogError("Fix64 sin = " + Fix64.Sin(FangleSin)); Debug.LogError("float sin = " + Mathf.Sin(30 * Mathf.Deg2Rad)); Vector3 A = new Vector3(0f, 0f, 1f); Vector3 B = new Vector3(1f, 0f, 0f); float angle = Vector3.Angle(A, B); Debug.LogError(angle); Debug.LogError(Vector3.Cross(A, B)); float dot = Vector3.Dot(A, B); Debug.LogError(Mathf.Acos(dot) + " " + Mathf.Acos(dot) * Mathf.Rad2Deg); Debug.LogError(Quaternion.AngleAxis(90, Vector3.up) * A); }