Esempio n. 1
0
        public static double CalculateHarmoniousness(List <NeatPlayer> players)
        {
            var outputs = FitnessUtils.GetPitchOutput(players);
            var inputs  = FitnessUtils.GetPitchInput();

            int fitness = PERFECT_PITCH_SCORE;

            int outOfKey = OutOfKey(outputs) * 10;

            fitness -= outOfKey;

            int badPitch = BadPitch(outputs, inputs);

            fitness -= badPitch;

            int sameNote = SameNote(outputs) * 100;

            fitness -= sameNote;

            int idInput  = IdentityInput(inputs, outputs) * 15;
            int idOutput = IdentityModules(outputs) * 10;

            fitness -= idOutput;
            fitness -= idInput;

            int tooBigGap = TooBigGap(outputs) * 10;

            fitness -= tooBigGap;

            return(fitness);
        }
Esempio n. 2
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        public static double CalculateHarmoniousness(List <NeatPlayer> players)
        {
            var outputs = FitnessUtils.GetPitchOutput(players);
            var inputs  = FitnessUtils.GetPitchInput();


            int fitness = PERFECT_PITCH_SCORE;

            int outOfKey = OutOfKey(outputs) * 10;

            fitness -= outOfKey;

            int badPitch = BadPitch(outputs, inputs) * 100;

            fitness -= badPitch;

            int sameNote = SameNote(outputs) * 10;

            fitness -= sameNote;

            ////////
            //////////discourage the modules from playing the same things
            int idInput  = IdentityInput(inputs, outputs) * 15;
            int idOutput = IdentityModules(outputs) * 10;

            fitness -= idOutput;
            fitness -= idInput;


            //////makes modules play in a hierarchy
            //////NOTE: Probably broken - module position in the fitness function isn't fixed, which this function assumes
            int lower = LowerThanPrevious(outputs);

            fitness -= lower;
            ////
            //////make sure the gap to the previous note is less than 7 semitones

            int tooBigGap = TooBigGap(outputs) * 10;

            fitness -= tooBigGap;

            int dissonanceInput  = DissonanceInput(inputs, outputs) * 5;
            int dissonanceOutput = DissonanceModules(outputs) * 5;

            fitness -= dissonanceInput;
            fitness -= dissonanceOutput;

            int chord = Chord(outputs, FitnessUtils.GetChords()) * 5;

            fitness -= chord;

            return(fitness);
        }
Esempio n. 3
0
        public static double CalculateHarmoniousness(List <NeatPlayer> players)
        {
            var outputs = FitnessUtils.GetPitchOutput(players);
            var inputs  = FitnessUtils.GetPitchInput();

            int fitness = PERFECT_PITCH_SCORE;

            int outOfKey = OutOfKey(outputs) * 20;

            fitness -= outOfKey;

            int badPitch = BadPitch(outputs, inputs);

            fitness -= badPitch;

            int sameNote = SameNote(outputs) * 25;

            fitness -= sameNote;

            int idInput  = IdentityInput(inputs, outputs) * 10;
            int idOutput = IdentityModules(outputs) * 5;

            fitness -= idOutput;
            fitness -= idInput;

            int tooBigGap = TooBigGap(outputs) * 10;

            fitness -= tooBigGap;

            int dissonanceInput  = DissonanceInput(inputs, outputs) * 5;
            int dissonanceOutput = DissonanceModules(outputs) * 5;

            fitness -= dissonanceInput;
            fitness -= dissonanceOutput;

            int chord = Chord(outputs, FitnessUtils.GetChords()) * 10;

            fitness -= chord;

            int belowInput = BelowInput(inputs, outputs) * 5;

            fitness -= belowInput;

            return(fitness);
        }