private void SetupTemplate()
        {
            if (figure)
            {
                figure.gameObject.SetActive(false);
            }

            var rand = UnityEngine.Random.Range(0, templates.Length);

            figure = templates[rand];
            figure.gameObject.SetActive(true);
            figure.SetupRandomFigure();
        }
Esempio n. 2
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    /// <summary>
    /// Настройка фигуры из шаблона
    /// </summary>
    private void SetupTemplate()
    {
        if (figure != null)
        {
            figure.gameObject.SetActive(false);
        }

        var rand = 0;

        figure = templates[rand];
        figure.gameObject.SetActive(true);
        figure.SetupRandomFigure();
    }