private bool onSetFishingState(FishingEvents.SetFishingState evt) { if (evt.State == FishingEvents.FishingState.Hold) { if (isQuest) { baitUI.SetActive(value: false); setActiveTrayState(); } else if (baitCount == 0) { trayInputButton.SetState(TrayInputButton.ButtonState.Highlighted); } else { baitUI.SetActive(value: true); setActiveTrayState(); } } else if (evt.State == FishingEvents.FishingState.Cast) { baitUI.SetActive(value: false); casted = true; } return(false); }
private bool onSetFishingState(FishingEvents.SetFishingState evt) { if (evt.State == FishingEvents.FishingState.Hold) { trayInputButton.SetState(TrayInputButton.ButtonState.Default); } else if (evt.State == FishingEvents.FishingState.Cast) { trayInputButton.SetState(TrayInputButton.ButtonState.Disabled); } return(false); }